Need help with constructing a map

Discussion in 'Halo and Forge Discussion' started by Pepper2000, Jan 5, 2008.

  1. Pepper2000

    Pepper2000 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    I have an idea for a map. The premise is basic and not exactly original, but I think if it is done correctly, it can be a great map.

    The map takes place in Foundry and either a Territory, CTF, or VIP map. The two bases that are next to each other (The one's with the equipment rooms) are occupied by the attackers. These bases have a good standard amount of guns, but nothing that a whole team could just charge in with and dominate.

    And at the far end of the map there is a fortress with the defenders. With the fortress, I intend to have the defendersNow this is where is gets unique. With fortress maps, there is always the problem of the one defender sitting there with a sniper/rocket/Spartan Laser picking people off as they try to get in. This often takes up nearly 2 to 3 minutes of time of trying to kill that one guy, and by then the game becomes frustrating. This happens because there is usually only one straight forward entrance into a fortress. So what I intend to do is on each of the attackers base, there is only one way to get out. But from there, there are 4 ways to get into the fortress. Each entrance is different, with advantages and disadvantages. My problem is that I

    1. Cannot seem to make a balanced Fortress, with good and bad aspects

    2. Cannot think of a way to make the entrances accesible without the danger of being spawn killed, but also pose a threat.

    I would appreciate if someone would be willing to work with me on this idea. I think it could be something really amazing if we can make it work.

    Contact me at either: ryanpo@msn.com or my gamertag: pepper2000
     
  2. Furious D 18

    Furious D 18 Ancient
    Senior Member

    Messages:
    2,001
    Likes Received:
    7
    So instead of the defenders camping the entrance to their base, they can just camp the exits of the attacker's bases?

    I'm glad you're thinking about the setup for your map instead of just throwing things into the map and calling it the best fortress ever. Spawn camping can be a very frustrating problem to encounter or solve. I would suggest placing enough obstacles between the attacker base exits that if a defender wanted to camp those exits, he would have to choose only one to camp. Than put teleporters inside the attacker bases so that they can move quickly from one side to the other. If they are getting spawn camped at the exit of one base, they can quickly move to the other base's exit, and get out before the camping defender can get over there. Does that make sense?

    Also, consider the map from the point of view of that one guy you mentioned who always has the sniper or rockets. Where will he camp for the best vantage point? Put obstacles in his way to block movement or line of sight so that he can't rule the map as effectively. Give him a couple of good spots to camp so he can be an effective defender, but don't give him anything too powerful.

    Also, consider putting those power weapons outside the fortress. If he wants them, he'll have to risk leaving his fortress to go get them. If he doesn't the attackers will get them. With something like rockets, I'd reduce the spare clips to 0, so that it only has 2 rockets inside. That way, an attacker can grab it and rush inside the fortress knowing that he'll at least be able to use 1-2 of the rockets before he dies. You don't want a weapon that you meant for the attackers to end up in the hands of the defenders.
     
  3. Gravedigger5454

    Gravedigger5454 Ancient
    Senior Member

    Messages:
    938
    Likes Received:
    0
    Why not setup the attackers base so it has no entrances and is a little above the ground, then make the exits, little holes in the floor, covered with shield doors so no one shoots into or out of the base, now make multiple entrances into the base, but one central room they all go into, and where that sniper could camp if he can go get the sniper first.
     
  4. Pepper2000

    Pepper2000 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    that would then be the problem of the attackers then because their objective is simply to get it. They cannot win otherwise. So if they do camp, the defenders simply stay inside the base. While with the defenders camping, they can make it impossible for the attackers to come close to the ojective. But I understand what you are saying and will consider that.

    Wow, that stuff is brilliant. I am gonna try that stuff out in a few minutes. Thanks! The only thing is thatif I put in teleporters, then the attackers can use them also. If anyone could help me sort this out, I am going on right now. send me a freind request or message. gamertag is: pepper2000

    P.S. Is there anyway to make a turrent so that you can't take it off and go mobile with it? This always seemed like a variable that makes constructing a map that much harder.
     
  5. Furious D 18

    Furious D 18 Ancient
    Senior Member

    Messages:
    2,001
    Likes Received:
    7
    I think my post was unclear about the teleporters. Teleporters would be inside the Attacker base, and meant for Attackers.

    Suppose a Defender is camping the exit of the Attacker base, and the Attackers can't get out. They could teleport to the other side (you said both default Foundry rooms belong to the Attackers) and then try and get out on that side. The teleporters would allow the Attackers to choose which exit quickly, but there would be obstacles in the way of the Defenders. That way if a Defender camps one exit too much, he'll know the Attackers will slip out the other side. It would reduce and discourage spawn camping.
     
  6. Wakko45

    Wakko45 Ancient
    Senior Member

    Messages:
    1,295
    Likes Received:
    0
    Try making vehicles indestructable. I'm not sure if that'll work but I know turrets and vehicles share some options.
     
  7. Pepper2000

    Pepper2000 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    That is a great ideaFurious. I just made that adjustment now. I have another question though. I just though of this. What if I made 1 exit, but as soon as you get out of the base, there are 4 passageways to go. Theese passageways lead to the possible entrances in the base. This would someone eliminate the threat of spawn camping, and also make it a slightly more strategic endevor. But at the same time, it gives the attackers less free reign to do what they want. Any suggestions?

    P.S. No, that won't work Wakko. But it was a good guess
     
  8. Furious D 18

    Furious D 18 Ancient
    Senior Member

    Messages:
    2,001
    Likes Received:
    7
    Well, it still has a bottleneck. The attackers have to go through that one spot to access the four hallways. If a defender gets in there and camps with a shotgun, the attackers have no options whatsoever.

    In my opinion, no great map should have such a choke point or bottleneck. There should always be at least one secondary route. However, the secondary route should either make you more vulnerable, take longer to get where you are going, or require skillful jumps. Otherwise it would be the primary route.

    If you really want only one choke point, put plenty of frag grenades right where the attackers spawn so they can force those campers out. Radar jammers, power drains, and active camo are also great tools to give the attackers to help them get past campers.

    EDIT: I'm starting to think I should get some partial credit for this map. Lol, just kidding. Seeing more quality maps from the community is all the reward I need.
     
  9. Wakko45

    Wakko45 Ancient
    Senior Member

    Messages:
    1,295
    Likes Received:
    0
    One way to fix that problem is obstruct his sight:

    *Red is the fortress.
    *Black dot is the person.
    *Orange is where he can see from where he is.
    *Blue is Attackers entrances.
    *Pink would be a place where a sniper could end up.

    [​IMG]


    *The first and last guy have good views on one exit but can't really see past there.
    *The middle guy would be able to see BOTH bases, but not have great angles that he could camp them with a sniper.

    So they both have advantages but prevent just camping both entrances and anyone coming up to the fortress.
     
  10. Pepper2000

    Pepper2000 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Valid point. But that is what the other exit is there for. But I am gonna try it out. See how it works. If you are right, I will just go back to how it used to be. But before any of the, I still have to make the Fortress. Man, I wish I didn't have such a small capacity to think :p

    Any ideas on what the format of the Fortress chould be like? Opinions are always well received
     
  11. Lance001

    Lance001 Ancient
    Senior Member

    Messages:
    634
    Likes Received:
    0
    My opinion on the fortress is this: Have multiple floors, with the flag or bomb point on the roof. That way, you can have different types of entrances/exit (Back door, grav lift on side wall to second floor, stairway to second floor on front, etc.). The key is having each exit and entrance have pros and cons. Also, be wary of corners to hide in inside the fort, as this encourages camping like none other.
     
  12. Pepper2000

    Pepper2000 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    I narrowed it down to this. 3 entrances
    1. Front door. once inside, goes straight to third floor.
    2. Stairs. go to second floor
    3. grav lift - goes to third floor.

    still need to figure out pros and cons though

    I really would like help making this. GT is pepper200. send me a message if you can
     
  13. Furious D 18

    Furious D 18 Ancient
    Senior Member

    Messages:
    2,001
    Likes Received:
    7
    I'd help but my 360 is broken. I can't even work on my maps. Another great thing about having those different entrances with different features is that it makes team communication easier. You can say things like "watch the grav lift" or "the flag's on the stairs." It makes playing the map that much more fun.
     
  14. xxBRYTExx

    xxBRYTExx Ancient
    Senior Member

    Messages:
    495
    Likes Received:
    93
    ill help you.
    GT: Bkbillsfan
     
  15. TheInsomniak

    TheInsomniak Ancient
    Senior Member

    Messages:
    10
    Likes Received:
    0
    Make a Fortress with more than one floor and make them spawn at the top. Also, make them spawn in sheild doors so it would be harder to kill the second they spawn.
     
  16. Pepper2000

    Pepper2000 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Alright, thanks. My GT is pepper2000. Send me a FR
     

Share This Page