Ramble

Discussion in 'Reach Competitive Maps' started by GetRdy2Fall, Mar 30, 2012.

  1. GetRdy2Fall

    GetRdy2Fall Forerunner

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    Ramble
    Introduction:
    Ramble is a symmetrical, indoor map with a box layout. There are two floors all the way around the sides and a varied height center area. It fits anywhere from 8 to 12 players. The most suitable gametype that plays phenominal is red vs blue CTF.​

    My plans for this map were to make it lag free and less cramped than my other maps. I really wanted to make it suitable for all players. It has an easy to understand layout and enough, but not too little cover I feel. Even though it has an easy layout, It takes a true player to master it. There are many routes that work great with objective game types. It may look big when you see it for the first time, but after one game you will see the pace you move and the ground you cover in short amounts of time.​

    Weapon List:
    4 DMRs (60sec)
    2 NRs (60sec)
    2 ARs (45sec
    2 Plasma pistol (45sec)
    6 Plasma nades (60sec)
    6 Frag nades (60sec)
    4 Health packs (30sec)
    1 Rocket launcher (180sec)
    1 Sniper rifle (120sec)
    1 Nade launcher (120sec)

    Map Pics (map is symmetrical so when i say "red..." it is same on blue side):

    Red Objective
    [​IMG]

    Red Basement
    [​IMG]

    Top Orange (Nade Launcher)
    [​IMG]

    Orange Basement
    [​IMG]

    Top Green
    [​IMG]

    Green Basement (Sniper)
    [​IMG]

    Center (Rocket Launcher)
    [​IMG]

    Other cool areas:
    [​IMG]

    [​IMG]

    [​IMG]

    This map is based on teamwork so call out where you need help and your teamate can chunk a nade around the corner and cross the center.

    Download to see the rest of the map and please leave me some feedback.

    And to all of the Halo community, keep playing smart and don't chase.​

     
    #1 GetRdy2Fall, Mar 30, 2012
    Last edited: Jun 30, 2012
  2. Thom Barbarossa

    Thom Barbarossa Ancient
    Senior Member

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    Im not sure why anyone hasent replyed yet, i guess ill be the first. And the layout is pritty hard to get an idea of without an orview or a crappy mspaint drawing, lol. some of the things you built are pritty cold like the tunnles, but i am opposed to the upsidedown braces, they get in the way of movement. but anyway it looks like a nice map. keep forging.
     
  3. Southern

    Southern Forerunner

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    I feel like the map was too dull. The ramps coming up to the top floor looked kind of weird, and some of the pieces didn't mix well.
     
  4. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    I'll agree with southern on that regard, the problem with most room based maps is the lack of movement from area to area. A lack of any general power position usually demotes almost all movment. You also got really low ceiling in most areas which demote flag juggling as well as jumping. Aesthetics look rather scattered as if you had no real plan so you made several makeshift aesthetics, in which why I am not suprised southern thought of the map as really grey. Very high lack of color with little indicators of where you actually are.

    On a positive note you do have a central atrium with a power position that can promote movement, in which I can see that the gameplay could be pretty decent. spawning can also be pretty good in that regard because of how much each room is seperated. As for originality, I can honestly say your peices usage is overdone and been used many times over. Think about raising the ceiling enough so that you can jump with a little bit of a gap between the top of your head and the ceiling.

    That is all I can say for the time being, Nothing else can be said until I have a game on this map but those were my first impressions. Keep on forging man, keep improving and listening and you'll come out on top.
     
  5. GetRdy2Fall

    GetRdy2Fall Forerunner

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    I was worried about this when i first started building. I had to sacrifice aesthetics. But how was the gameplay? Spawning? Thanks for pointing it out.

    Like I said to Southern, gameplay was my main focus, sacraficing aesthetics. I wish FR never existed so i could place as many things as i want.

    I have tested this map many times with some of my buddies. There is enough room above your head so you don't hit the ceiling when you jump.

    Thanks a lot for the input.
     

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