Custom Quake Map Forum

Discussion in 'Halo and Forge Discussion' started by xzamplez, Mar 29, 2012.

  1. xzamplez

    xzamplez Ancient
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  2. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Thanks a ton. Any chance you know of one for UT Maps?
     
  3. cluckinho

    cluckinho Well Known
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    Eh I don't think there would be enough maps posted.
     
  4. AceOfSpades

    AceOfSpades Talented
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    There are already tons of maps there. He's posting this so people can look at the designs and take inspiration from them to transfer into Halo.

    I took a quick look at one of the maps, Windsong Keep, and I'll definitely have to keep this site bookmarked. I think I've come across it at one point before too. Thanks for sharing Xzamplez.
     
  5. Erupt

    Erupt Forerunner
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    ^ Can't tell if you're being serious..

    The site has a like 15 year history of maps for people on this site to go through and take inspiration from.

    Edit: this was meant for cluk.
     
  6. cluckinho

    cluckinho Well Known
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    Oh wow I misinterpreted what he said..my bad.
     
  7. NlBBS

    NlBBS Forerunner

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    Key words being study and take inspiration from, not remake.
     
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  8. xzamplez

    xzamplez Ancient
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    Ace: Wisdong Keep is sick. All of the maps that creator made are sick.

    THIS.
     
  9. Erupt

    Erupt Forerunner
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    Two of his maps are in Quake Live and a few others won some huge map making tourneys.

    I looked into some of his other maps for inspiration, obviously :p
     
  10. reaper3bot0

    reaper3bot0 Forerunner

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    quake 1 was way better but everyone owes ID software a ton for all they did back then.
     
  11. Ticky

    Ticky Forerunner
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    Yeah I have taken a look at some of these and have already been inspired. Some of those maps are pretty impressive in terms of layout. Thanks for the link.
     
  12. UnfrozenLynx

    UnfrozenLynx Forerunner

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    Badass. Thanks for this resource; definitely very helpful since I'm struggling to create an asym design right now.
     
  13. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    The only real issue I have with Quake styled maps is the lack of H2-esque arena designs... There seems to be an overwhelming presence of room based designs, which while they are impressive, I don't find the game play of most room based maps very enjoyable...

    I am making a broad generalization btw.
     
  14. UnfrozenLynx

    UnfrozenLynx Forerunner

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    Perhaps because it is harder to make a room-based map (both asym and sym) that plays well than it is to do a standard symmetrical atrium map? If you've got the right connections to each room, a good dose of verticality, and a bit of over-under, then room-based designs can play extremely well and have a lot of variety/replayability. Of course, the same goes for all maps.
     
  15. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    My big issue with room based maps though is the general lack of cross map LoS and intuitive set-ups that a To4 can establish to vie for map control. I don't care how beautiful the map design is. If it doesn't support such a style of play, its not interesting to me.
    Nothing grinds my nerves in Halo more than playing a map where the best strategy is to camp a single room as a team.
     
  16. xzamplez

    xzamplez Ancient
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    Room based maps don't promote camping. Badly designed room based maps support camping.

    [br][/br]
    Edited by merge:
     
    #16 xzamplez, Apr 2, 2012
    Last edited: Apr 2, 2012
  17. UnfrozenLynx

    UnfrozenLynx Forerunner

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    Thought I'd post a picture of the map I used as my inspiration for "Legends of the Hidden Temple."

    [​IMG]

    I took my favorite aspects of that room and modified it to my own needs, with the rest of it being of my own design. Thanks again for sharing such a great resource- I can see this being very useful to anyone who might be having trouble coming up with a new map design.

    Also, @Schnitzel: Browse > Top Maps > Choose from Arena, CTF, Floater, etc. There are a ton of maps on this site that are not room-based. The ones that are are primarily suited for death-match/tourney play. Browse > Keywords will also let you refine what you are looking for.

    Some non-room-based designs I found that I think are pretty sick:

    [​IMG]
    Team Slayer/Multi-Flag

    [​IMG]
    Neutral Bomb/Flag, anyone?

    [​IMG]
    Another great map for multi-flag
     
    #17 UnfrozenLynx, Apr 6, 2012
    Last edited: Apr 6, 2012
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  18. tekgeekster

    tekgeekster Heroic

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    I got a quake map I just made.
     
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  19. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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  20. iTz Longshot

    iTz Longshot Ancient
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    Old thread is old. I love looking at lvlQ3 to see crazy geometry that people come up with. Even downloading those maps and playing them helps give you a better perspective.
     

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