BTB Map opions

Discussion in 'Halo and Forge Discussion' started by reaper3bot0, Mar 26, 2012.

  1. reaper3bot0

    reaper3bot0 Forerunner

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    Would a map like this interest you?
    Heres a video: Alice.avi - YouTube

    Its currently locked on my old xbox harddrive and I dont have a cable to get it off but I could make a trip to my buddies who still has a old xbox 360....

    I did get to test it out 1 time with forge cafe members but never got to publish it due to the RROD's

    So I just wanted to know if this is something you guys would like.

    Please leave a comment.
     
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Looks cool, I like the idea of the warthog track, it's something you need when adding a warthog. And you did a good job marking the track with those bridges. The map has a simple layout but it works, my only complaints: long sightlines from base to base, and those walkwaly large banks and really random looking. Looks like spawns and gametypes will work without a hitch, it's good to. You got yourself a btb map here.
     
  3. Waterfall

    Waterfall Forerunner
    Senior Member

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    I like the layout of the map but a few issues...
    As said before long lines of sight
    Objects that seem to have no purpose( the random ramp to send warthogs flying in the warthog track) that might cause people to flip if they are being rushed and Persued costing them their lives before they got a fighting chance
    The map looks rushed( not too bad but a lot of things look built sloppy and could be straightened up)
    Overall good map looks kinda fun:)
     
  4. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    First off, why is the video running at 2x speed? It would be much easier to see what is going on if we just watched 2 rounds or a round and a half at normal speed, as now it's hard to gauge how fast players move around the map.

    During the first round I did not like the corner the flag is brought to because of the cramped side doors and the seemingly useless nature of the spot. All that happened here is the flag got backed into a corner instead of going to the base, requiring effort to re-extract it and wasting a good 30 seconds. As said above, some parts look sloppy and the central lines of sight are very long with nowhere to go to break out of them, but overall it's not horrible.
     
  5. reaper3bot0

    reaper3bot0 Forerunner

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  6. Waterfall

    Waterfall Forerunner
    Senior Member

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    Perhaps you shouldn't have a rock ceiling for the right side.
    •It looks a bit awkward and at some places it comes very low
    •it keeps the team on the right from using jet pack where the left team can which will make gameplay that much more unfair...
    • it felt kind of cramped under it
    I'm glad you are listening to the community and doing updates. I see some potential in this map but first it needs a lot of work
     
  7. reaper3bot0

    reaper3bot0 Forerunner

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    The reason it was fast forwarded was because of the length. Please watch the 2nd walkthrough I posted above without fighting... When you say the first round do you mean the garage area spot you dont like because theres 3 exits in each base the garage, the center door, and the left balcony area ramp exit towards cave town....
    There wasnt really a left or right side. both the blue base and red base have access to the cave town... It is more of a circle style side....
    I wanted to put invasion for the first time on this map back then I figured I could create it so that the invasion goes in a loop, but I dont know I was gona figure that all out but then my last xbox 360 died and i got the slim so i lost this map. but thats why its so circular. but you still feel it to be cramped even thou you can get ontop of the bases and the glass cover?
    Thanks for the comments so far.
     
    #7 reaper3bot0, Mar 27, 2012
    Last edited: Mar 27, 2012

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