Samus

Discussion in 'Off Topic' started by Auburn, Mar 23, 2012.

  1. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    I have yet to learn about C4D's :p How's it look? Thanks.

    One:
    [​IMG]

    Two:
    [​IMG]
     
    #1 Auburn, Mar 23, 2012
    Last edited: Mar 23, 2012
  2. Monolith

    Monolith Ancient
    Senior Member

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    Is the focal the text? I'm not sure waht the right is supposed to be, but it looks cool. I like the color scheming. The blotch on the base of the A is distracting, and the border is definitely odd. Best to keep to the basics when you're a beginner me thinks. Getting better though!
     
  3. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    The intended focal was supposed to be Samus, but I guess I put her to far to the right. Yes, that thing to the right is a person. lol. I put too much on her I suppose. Thanks again ER1C. Your feedback helps.
     
  4. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    From what I can see of the image, its could me MP3 samus... but it looks suspiciously like Dark Samus, in reality. See: Beam Cannon that isn't shaped like Samus' typical weaponry... I just can't friggin' tell if that is a C4D or not o_O

    I pretty much agree with what Erico said; its difficult to make out Samus, the C4Ds are all over the place, the border is weird, etc.
     
  5. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Tis' Dark Samus :p I honestly didn't think anyone would notice the cannon since it's partially cut off and brushed over. I didn't use any C4Ds, just some weird brush technique, lol. Thanks Ion.

    I used a render that would cover more of the signature this time and attempted to add flow with the brush patterns. It's still very meh, but you can at least tell where the render is this time, lol. Also changed the border since nobody like it :( How's the focal look now?

    [​IMG]

    [cough]Ignore the obnoxious line at the bottom[/cough]

    Render:
    [​IMG]
     
    #5 Auburn, Mar 23, 2012
    Last edited: Mar 23, 2012

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