Outburst v2 Created by DimmestBread Download Outburst v2 Download Explosive Flag Here is the link to Outburst v1: http://www.forgehub.com/forum/showthread.php?t=10742 Version 2 changes: 1. The firebomb gernades at each base were moved to the ledge above the grav lift. 2. There is now access to the top of the fence boxes at each base via bridge. 3. There is added cover and 3 fusion coils on top of the fence boxes. 4. Three spawn points were added on the fence boxes and two spawn points were added on the bridge that leads up to the fence boxes. 5. The spawn points on top of the flare have been removed. 6. The turret has been moved up to the far corner of the fence boxes. 7. The barrir on the double box is now on its side. 8. The wall blocking off the open part of foundry has been reinforced at each base. 9. The vehicles beyond the wall were removed. 10. A battle rifle was added on top of the fence boxes. 11. All spawns are now faced the correct way. 12. Barriers were removed from the bottom of the fence boxes. 13. Bubble shields were changed to a 10 second respawn. 14. Carbines were changed to a 20 second respawn. 15. Removed one frag gernade from each indent in the wall. 16. Firebomb gernades were changed to a 20 second respawn. 17. Plasma gernades in the middle of the hall were removed and a magnum was put in their place. Supported Gametypes: Explosive Flag (A varient of Capture the Flag) *You can use the default Multi flag capture the flag settings for this map. However, you want to try to download Explosive Flag because it will make the gameplay and will make the map more enjoyable.* Map Description Outburst v2 is a symmetrical map created on foundry. This is the second version of Ourburst. It is located in the back hallway and the back bases of foundry. I recommend playing with 4 - 8 players. Outburst v2 is composed of two bases, a little room beside each base, and the back hallway. The back hallway connects the two bases , and is the only way to and from each base. You will have to use tactics to get through and to hold the hallway because there are no camping weapons. Each part of the hall has three sets of two barrels and a barrier. They won't last long though, gernades will send them flying everywhere. Who knows, you may kill someone with a barrel. Weapons: x8 Battle Rifle 10 sec respawn 2 spare clips x2 Covenent Carbine 20 sec respawn 2 spare clips x2 Sniper Rifle 120 sec respawn 1 spare clip x2 SMG 30 sec respawn 2 spare clips x2 Brute Spiker 30 sec respawn 2 spare clips x2 Plasma rifle 30 sec respawn 2 spare clips x2 Needler 30 sec respawn 2 spare clips x1 Magnum 30 sec respawn 2 spare clips Gernades: x4 Plasma Gernade 10 sec respawn x4 Frag Gernade 10 sec respawn x4 Spike Gernade 10 sec respawn x4 Firebomb Gernade 10 sec respawn Equipment: x2 Bubble Shield 10 sec respawn x2 Deployable Cover 10 sec respawn x2 Flare 10 sec respawn Vehicles: x2 Mongoose 10 sec respawn _________________________________________________ The first part of the base (had to do the base in two pictures) The second part of the base The room next to the base (still needs a name) Stealing the flag (I died the second I took it) The hallway Total chaos _________________________________________________ Thanks to everyone who played and help tested my map. Also, thanks to my friends who sat in the forge with me so I had someone to talk to, and also for making me always set the settings so only I can change into the monitor. Constructive Critisism is allowed and I hope you all enjoy the map.
Looks really cool but is the only way to get to the bases through the hallway. if so it seems as if it would be a really annoying bottle neck the whole game.
Actually, a lot of the fighting is in the unnamed rooms next to each base. But with the combination of weapons, equipment, vehicles, gernades, the indents in the wall, and the barrels, you will be able to move through the hall quickly. the rest is up to tactics and stealth to survive.