Edit: New version available soon. Massive revisions underway. Mordia Mordia is a tunnel / open arena based asymmetrical team slayer map, forged on High Noon / Hang 'em High focusing on the lesser used pre-existing structures Objectives in progress... Power Weapons Sniper Rifle (+1 clip, 180 s) Rocket Launcher (+1 clip, 180 s) Grenade Launcher (+5 clips, 180 s) Focus Rifle (+0 clips, 120 s) Screenshots Overview: Note: This overview is approximate. The little numbered dots represent teleporters. The letters correspond to power weapons. Orange Hall Spoiler Rocket spawn (facing Red Tunnels) View from Red Tunnel Entrance Focus Rifle spawn (facing Purple Ramp) Focus Rifle spawn (facing Orange Approach) Rocket spawn (facing back corner / Blue Teleporter) Focus Rifle spawn (facing Purple Teleporter) View from Blue Teleporter (Red Teleporter visible on top of Construct) View from back corner bunker (above Blue Teleporter) View from back wall (adjacent Blue Teleporter) Sniper Nest (The object in the ceiling is a plasma battery, placed there to help break sniper camps ) Orange Approach (leading up to the connecting door to Blue Tunnels) Blue Tunnels Spoiler Sniper Spawn Green teleporter (connects to Red Tunnels) Blue Teleporter (connects to corner of Orange Hall) Entrance to Pink Corridor / Ramp to Orange approach Pink Corridor Spoiler Red Tunnels Spoiler Red Tunnel Entrance to Purple Area Tunnel to Orange Hall / Green Teleporter (teleports to Blue Tunnels) Entrance to Orange Hall Grenade Launcher spawn Red Lift/Teleporter (teleports to Construct/Rocket Spawn) Purple Area Spoiler Purple Mid / Ramp Entrance Ramp Entrance View to Purple Teleporter Purple Teleporter (teleports to bottom Orange Hall) / Blue Tunnels (sniper spawn) Purple Ramp Purple Room (Red end) Feedback would be very much appreciated - I'm considering submitting this in The Library after a couple more revisions
I like this map, you really put the high noon template too good use. I am a bit nervous about the teleporter 1 room having one entrance, (the left side more than the right side) because 2 people cold easily camp there by having one guy go through the tele and run backwards to block the teleporter and another person killing anyone who gets close with a power weapon or a double mele but you have just enough power weapons to counteract that. good luck in future forgings!
Red teleport is somewhat campable, but with the lift and the two story structure it's a grenade trap at the bottom, and the top is just an itty bitty platform. The grenade launcher spawning just around the corner should help too.