Seeker v.2.0

Discussion in 'Reach Competitive Maps' started by Sync, Mar 13, 2012.

  1. Sync

    Sync Forerunner

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    Seeker v.2.0

    "To seek knowledge to resolve one's own troubled past."

    IMPORTANT: FFA slayer is the only gametype that supports 16 players. Team games of any kind only supports 4 reds and 4 blues.

    Edits and Variations from v.1.0: organized soft kill zones. added hard kill zones as basement and ceiling limits, added certain floors for convinence, white light cosmetic design, spawns are no longer universal and supports team games fairly well' aesthitics and alignment.

    Flow of battle: Slayer battles have a large focus on the center of the map and shifting between top and bottom floors to flank foes. catwalks used to gather ordinance or catch opponents off guard.
    Team obj. games utilizes the catwalks more and all team games initial spawn with enemy in line of sight.
    Open ended map, cover is spread out, constant shifts between floors, understanding yet leniant enough for a few accidental falls(balance and focus reasons).

    Equipment: Rockets - Bottom center of map
    Snipers - lower back catwalks, one on each side
    grenade launcher - top center of map

    Pics:
    Overview
    [​IMG]
    Sky Watch
    [​IMG]
    Courtyard(outdated pic, current version has four 2by2 banks encasing light)
    [​IMG]
    Catwalks
    [​IMG]

    Notes: -I have noticed through some test matches that a soft kill zone is noticable when walking up to a very specific area on the ramps connecting the bottom floor to the bases. only really noticable in lag and one step will get you out of it. plan to fix that in next update.
    -I am unable to add a covering for the walls on the map due to limited budget. as such the soft safe zone is lower than the highest point on the map to keep players aware not to enter the pits. hard kill zones added into pits to help players get out should they get stuck.

    Thanks for listening.

    A reference to my story. ~Sync
     
    #1 Sync, Mar 13, 2012
    Last edited: Mar 13, 2012
  2. Behemoth

    Behemoth The Man With No Face
    Senior Member

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    First.
    I'm surprised that you're JUST posting this.
    I had a lot of fun playing FFA. It's very balanced, clean forging.
    Maybe switch Rockets and Pro-pipe? Just a suggestion.
    Great job man.
     
    #2 Behemoth, Mar 14, 2012
    Last edited: Mar 14, 2012
  3. Minion

    Minion Forerunner
    Senior Member

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    wow! Is this your first map post! It looks great! One thing though, is that on the last picture, you should put some line of sight blockers, and the light on the third pic looks ugly, lot's of other maps, people decorate the lights. Just a suggestion. +1 dl from me.
     
  4. Southern

    Southern Forerunner

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    Map is too open, the last pic shows the bottom of the map that needs to be hid, it's ugly, and make the outer rim wider and put railings. If it's that narrow, fights become too linear, and you shouldn't be able to just walk off the map.
     

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