Indestructible

Discussion in 'Reach Race Maps' started by reaper3bot0, Mar 10, 2012.

  1. reaper3bot0

    reaper3bot0 Forerunner

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    Map: Indestructible
    A new twisted Halo Reach Race map Designed for fun filled adventures with friends. This race map has jumps, nitro fields, explosions, landmines, twist & turns, bumper shields...

    1-16 players for this race map.

    As you will see in the below Screenshots:

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    reach23293916-0.wmv - YouTube


    Map: Indestructible
     
    #1 reaper3bot0, Mar 10, 2012
    Last edited: Jun 23, 2012
  2. hybridfeeder

    hybridfeeder Forerunner

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    It's a pretty good race map, but the first time me and my friends played this we got a little confused as to where we were going... any way you could make this clearer?
     
  3. reaper3bot0

    reaper3bot0 Forerunner

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    the only thing I could suggest is to follow the race markers...
     
  4. XreignZ

    XreignZ Forerunner

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    First of all this is my first time posting here, so sorry for the wall of text, gotta learn to shorten stuff. Please don't take offense with the middle of what's written below, just think it's for the sake of the track, not an attack! :)

    So this looks like a pretty sweet race track. Even though the track is made pretty much out of Colosseum Walls you make up for it with some good aesthetics, obstacles and variety of turns. There are some changes that you could make to smooth it up a little though. Just a couple of examples are the banked Colosseum Wall turn after the Man-Cannon, you could smooth out the entry and exit to that turn with some more blocks angled in between the ground and the turn. Also I'm sure there's something you could do with the Man-Cannon into Shield Door jump to make it less of a nuisance. There are other small problems (maybe lower the incline, circle bump?) but the other two are the main ones IMO.

    The good thing is those are all what I would call 'technical' problem. You've got the creativity part of the track down, now you just need to smooth it up!
     
  5. reaper3bot0

    reaper3bot0 Forerunner

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    yea great suggestions but nothing on this map will be changing.
    I wanted to add timed mine drops per lap, and where the shield door jump is when you come out of the 2nd area I was origionally not going to have a shield door but infact take another route that somehow ended back at the start but budget and pieces are always a factor.
     

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