Soccer Ball Spawning

Discussion in 'Halo and Forge Discussion' started by Taco Power PhD, Mar 8, 2012.

  1. Taco Power PhD

    Taco Power PhD Ancient
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    I'm trying to create a puzzle map that relies on redirection of soccer balls.

    The balls are designed to roll down a steep track and the player has to detonate an explosive underneath the track to make the ball pop out at the right moment.

    My problem is that I cannot get the balls to respawn swiftly back to the top of the track when they reach the bottom. At the moment the bottom is just the ball rolling into the water (I assume the delay is them floating before they sink) however if the track concludes in a non liquid fashion they still take forever to respawn.

    Does anyone know how I can make them respawn as efficiently as vehicles? The map is seriously awkward if you just sit around waiting for the balls to respawn.

    Thanks in advance :)
     
  2. pyro

    pyro The Joker
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    If you're using haloball you can place a kill zone. The balls in haloball gametypes despawn when they hit kill zones.
     
  3. Nutduster

    Nutduster TCOJ
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    Haloball is about the only solution. You don't have to use golf balls either, you could spawn a soccer ball and tag it as a SKEE BALL OBJ, which will also despawn when it hits a kill zone (or scoring zone).

    The only other thing I can think of is a mechanism with MULTIPLE soccer balls in it, so one at a time rolls out and several others are waiting to go right behind. I don't really know how that would work though so that they don't all just roll down right behind each other. Maybe set them to spawn at start = no and stagger the spawn times.
     
  4. Taco Power PhD

    Taco Power PhD Ancient
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    The problem is I'm actually trying to make a Horse map for the AH guys and all of their maps are played in Forge Mode so there are no gametypes. Do Soccer Balls and Golf Balls have the same properties with regard to respawns and floating and such?
     

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