Object and team colors

Discussion in 'Halo and Forge Discussion' started by Nutduster, Mar 8, 2012.

  1. Nutduster

    Nutduster TCOJ
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    Does anyone fully understand how object and team color settings work?

    For a long time I've changed both object color and team color on every object that I want to be colored to the same thing (e.g. red). I don't use the "team color" setting for color, unless the object is to remain neutral. I do know that if you set an object to a specific team and use "team color," in FFA games it will lose the color - that's one quirk but it's not my issue because I don't ever do that.

    What I just recently noticed in a couple of games was that a map I made showed up entirely color-free in several tests (team 1-flag, if it matters). In forge AND in local custom games consisting of just me, the colors were there, but in these test games they weren't. I can think of just a couple of possibilities: 1) I wasn't host, and somehow that affects color-loading. (I never get host when we play.) Or 2) The team setting overrides the object color, and if that team isn't present in the game, the colors load as neutral. Possibly this only happens in some gametypes, or off-host, or...?

    I have a tendency to not just use red and blue, and sometimes I don't use those at all. The map in question uses purple, orange and green. None of those colors showed up in these test sessions. Does anyone know why? I'm thinking of going through and turning off all their team designations and just keeping the object color.
     
  2. bullet2thehead9

    bullet2thehead9 Forerunner
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    See I am having the same problem on a map that I am making. All of the colours are showing up neutral but when I take a look at the blocks settings the colour is still there. But usually the colours go to neutral if someone changes team of if there is a host migration or black screen (when it says Starting Game)
     
  3. Nutduster

    Nutduster TCOJ
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    Yep, that sounds like the same thing I am seeing. I don't quite understand it and it's kind of hard to test. I might try to get a couple friends in a game with me this weekend and see if I can make it happen on purpose.

    By the way, I checked the same map this morning in a local game of 1-flag (I was the only player). The colors were there. It definitely seems related to host issues somehow.
     
  4. DUCK NG

    DUCK NG Forerunner
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    I can't tell you a specific reason, but I've noticed over time that often when host changes the map will lose its color, the data probably just isn't transferedover when the host changes to give it a faster start time.

    As far as team colors go, they won't show up in ffa, and if the game type typicaaly doesn't support those teams it wnt show up either if i remember correctly. I think the new that safest to use are the first 4 red, blue, green, orange. I could be wrong on what I said, because I looked into that awhile back, but that should be close.
     
  5. Berb

    Berb Ancient
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    I'm positive this is how it works:
    • For team games, team colors are used if that team is present in the game
    • Object colors are always active during round 1 of a game, and turn off after a host change
    • If playing turn-based objective, team colored pieces will move with their respective team. Regular object colors will not.
    • Team colors are nice and vivid, while object colors are poopy
     
  6. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    When colouring items, you should always set both colour settings to the colour you desire.

    If you set Team Colour to Orange, and Object Colour to blue; in Round 1, the colour of the item will be Orange IF the gametype is a team based gametype (I.e. capture the flag, TEAM Slayer, Neutral Assualt). As far as I know, the team do not need to be present in the round. In Round 2, the item will detract off Team Colour, and assign itself the Object colour if the Team is NOT present in the game. This means the object will become Blue in round 2 and 3 and 4 and so forth...

    The colour information is sometimes lost when a host change occurs... much like weapon maximum limits are exceeded and another power weapon respawns although the run-time-maximum is already reached.

    Object colour is always used in Free for All gametypes for all rounds.
     
  7. Nutduster

    Nutduster TCOJ
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    OK, now we're getting somewhere.

    So Berb, how do you usually set your object colors and team designations? The big issue I'm having is that I want at least certain areas to always be colored a specific way. The map I'm working on now, the sides are red and blue (and can switch for all I care), but the middle area is purple and I want it to stay that way. It sounds like I just want object colors set to purple and not set a team designation, since there will never be a purple team. If the colors turn off it would be due to an in-game host switch - is that correct? Just going from round 1 to round 2 shouldn't do it, should it?

    Also, if I'm understanding this right, if I set an object color, there's really no reason to assign a team designation also. That should only matter if the object color is set to "Team." Does that seem right to you? And I guess if you want those objects to be colored in FFA games you would never do that... hmm, that's kind of a pain.

    EDIT - Stevo, that's what I've always done. After I experienced this problem with losing object colors in a couple recent games on this map, I was trying to figure out if it was because of that, or if it's just unavoidable. I guess it's just a host switch problem and not really avoidable; I was concerned that the team color wasn't working and was overriding the object color, but I guess it's actually just ditching both...
     
    #7 Nutduster, Mar 8, 2012
    Last edited: Mar 8, 2012

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