Transmission

Discussion in 'Reach Casual Maps' started by Rogoku98985, Mar 6, 2012.

  1. Rogoku98985

    Rogoku98985 Forerunner

    Messages:
    3
    Likes Received:
    0
    EDIT: I would really like feedback on what you think


    I made this map with 2 ideas/goals in mind.


    1. Make an infection map with no camping spots.
    2. Make an infection map that rewards movement.


    This is that map.

    The higher up you are the less area you can see, this allows you to look down and get kills, but if someone sneaks through the teleporter, you won't see them. On the lower portion of the map, you can move around more, but you have less cover. One key thing to note is, there is more then one way to get to any spot on the map. This means the more you move, the more you will live.

    NOTE: There is a zombie spawner somewhere in the water. If someone can delete that for me, I'd appreciate it. But for now, think of it as a slight break for survivors, allowing them a few seconds to run


    Pictures:

    Full Map:
    [​IMG]


    Bottom Part of Map:
    [​IMG]


    Top Part of Map:
    [​IMG]
     
    #1 Rogoku98985, Mar 6, 2012
    Last edited: Mar 7, 2012
  2. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

    Messages:
    1,923
    Likes Received:
    10
    You have twenty four (24) hours to make this post up to Forge Hub standards. These standards include:
    A thread thumbnail showing your map
    A description
    A working download link
    Pictures (at least 3 recommended)
    Any other information you would like to include

    A screenshot posting guide is found at the link below.
    http://www.forgehub.com/forum/halo-r...reenshots.html

    ANY POST STATING THIS THREAD IS NOT UP TO STANDARDS WILL BE TREATED AS SPAM FROM THIS POINT FURTHER
     
  3. Rogoku98985

    Rogoku98985 Forerunner

    Messages:
    3
    Likes Received:
    0
    Alright, I updated the thread
     
  4. bullet2thehead9

    bullet2thehead9 Forerunner
    Senior Member

    Messages:
    393
    Likes Received:
    5
    This map is really open, I think you could add more cover on the bridges also the bridges thin and cause bedgameplay with the infection gametype. One more thing I would recommend is to add railings to some of your platforms so you don't have humans/zombies constantly fall of the map. Aesthetically this map is very bland and doesn't really have anything that makes it stand out. I have one more thing to say and that is about the rocks, personally I think they are placed a little random and the don't match the look of the map. That's all I have to say about the map right now I think it could have lots of potential if you make multiple versions.


    I would also like to say Welcome to forgehub.
     
  5. Rogoku98985

    Rogoku98985 Forerunner

    Messages:
    3
    Likes Received:
    0
    Thanks for the feedback.

    I'm testing where railing would work, because if your a zombie, getting places is key, and with railings in spots that could block you, that's bad. I've added a few rails where it seems common falling, on the bridge, and some of the lower portion.

    I still can't get a spawner out of the water. Is there some way to do it besides deleting all spawns?
     
  6. SIERRA420

    SIERRA420 Forerunner
    Senior Member

    Messages:
    62
    Likes Received:
    8
    This map is a bit too open for Infection I could see it suffering from the same problems the Cage and its variations do, constantly getting killed out in the open and falling off of the map as an infected. The map doesn't really stand out to me, it looks like a bunch of pieces thrown together in the sky. And unfortunately, yes you will have to delete all the spawns if one has fallen in the water if you can't grab it.

    Try making your next infection map closed off, not open, and more room to room based. The infected don't get picked off so much and it makes the game even harder for humans. Creating an infection map without camping spots isn't really an infection map since its mostly based on holding out against wave after wave of infected. When making camping spots for an infection gametype you have to make them so infected have an equal or easier chance getting to the humans. No back to the wall, coming from one direction spots. Every spot needs 2 or more ways for infected to attack humans for it to work right.

    Welcome to Forgehub by the way!
     
  7. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Well, FantasticNoob's advice was... fantastic. You're new here, so I'll let you in on something... Infection maps should have a theme.
     

Share This Page