Well after weeks of no XBL gold and alot of forge i have a map that is ready for testing its name being... Nuiz! CP room Blue spawn overview Middle camo bridge and RL spawn Red team spawn cool pictures. Nuiz Map Preview - YouTube
Looks pretty fly! I like the aesthetics, really clean. You broke up the usual gray brace larges with some little aesthetic touches here and there that keep it interesting. I like the invisibility light thing in the last pic (mainly cuz I started doing that on my maps too ). Can't really say much for gameplay because I haven't seen much, but, from the little I can see it looks solid. Can't wait to try it out!
Looks awesome halo, like the design, but I really think that the aesthetics can be better, if you want, I can help you spice up your map with some aesthetics.
It seems like an awesome map, and I like how you kinda scrunched up the starting spawns, I'm not sure why, but that really stood out to me. Yet one thing I noticed, it looks really similar to this one map already in MM (not sure the name of it, but it is in team slayer) so to me, it seems kinda repetitive because of it. I'm not saying that it has unoriginal design or such, but from what I see it feels similar to that map. Otherwise it looks really fun!
That would be great but I want to keep this to the the point where its able to play 5v5 niceley like it did tonight @Secsual Tiger96 I don't know of any maps in matchmaking that look immilar in anyway to this map, and we did some playtests tonight and it is quite fun!
Here's what I'm seeing from the pictures: That random rock in front of the incline (picture 1) definitely needs to go. It would be best for the map if you narrowed your piece choice down to a select few and I'm not necessarily referring to the pieces most commonly used. All in all ,try to create an interesting unique aesthetic, instead of multiple pieces from each category. Lastly, although we don't have a great view of it, I'm digging that rocket launcher platform.
alot of people seem to like that RL spawn. i have been thinking about getting rid of those rocks in (picture 2) i dont know why they would need to tho.
I wasn't suggesting you remove ALL the rocks in that area, simply the one that is sitting right at the start of the incline.
Nibbs - I think that might be an optical illusion. If you stare at that for a second, it looks like the rock might actually be to the right of the ramp, not in front of it.
the map looks good, reminds me of damnation a lot. quick question, how do you pronounce nuiz? i cant seem to get it right in my mouth.
Looks cool, neverending. I do suggest you try adding more structure to the map, though. It seems like there's quite a bit of lazy cover. I like the rocket launcher plat- it really adds a new element to the map. I would, however, try to make it a tad bit more aesthetically pleasing. Try to come up with something really original. Also, the CPU seems really randomly placed. I would put it in an area with the risk vs. reward situation. Overall, I think your forging is getting better. Gotta work on that structure, though. I'd be happy to show you next time I'm on. Hit me up.
Nice. Good mix of grass and structure. [br][/br]Edited by merge: that map preview video was pretty entertaining. the part of the map with those blue tunnel shorts looks like it sees alot of action. oh and nice get away with the crouch jump, and then picking up the jetpack.
That's a pretty big rock mountain, seems like who ever has the jetpack rules all in that part of the area. I see little pieces of courtyard in this, and I see new forging I've never seen from you, looks pretty interesting.
lol at the jetpack and im sorry for people who tested this old version of the map with me but my bro put down the jetpack for who knows what purpose. I do see a little bit of my old map Courtyard in this, i didn't try to do that but its better. @Jackknife yes this does look sicky and like totally Halo CE, download will be soon.