Conveyor

Discussion in 'Reach Competitive Maps' started by EpicChief117, Mar 6, 2012.

  1. EpicChief117

    EpicChief117 Forerunner

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    Conveyor

    Conveyor is a project that is very dear to me. It is the way i wanted Escalation to be. However, that map turned out a rotten mess. This one however, is packed with epic close quarters combat, sleek visual design and a wide plethora of weapons to kill your friends with.

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    Inspired by a fan favourite - Elongation (Halo 2), this map offers the verticality, swift movement around the map and tactical jumping which symbolised Elongation while at the same time, hosting an entirely different look, weapon configuration and a more open upper section. To put a long story short, Conveyor is inspired by the key points of Elongation while still feeling like a whole new map.

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    One gametype this map is designed to host primarily is Neutral CTF. Ok not many people may enjoy it but this map's easy navigation between sides and many flanking routes as well as ways to get around those ambushers provide a great environment for Neutral CTF. While designed around this and Team Slayer, it still supports a few other gametypes.

    Weapons
    DMR x2: 50 second respawn, 1 extra mag
    Needle Rifle x2: 50 second respawn, 1 extra mag
    Concussion Rifle x2: 160 second respawn, 1 extra mag
    Shotgun: 160 second respawn, 0 extra mags
    Grenade Launcher: 170 second respawn, 2 extra mags
    Spike Rifle x2: 60 second respawn, 1 extra mag
    Plasma Pistol x2: 30 second respawn
    Plasma Rifle x2: 50 second respawn
    Needler: 70 second respawn, 1 extra mag
    Assault Rifle x2: 30 second respawn, 2 extra mags
    Plasma Grenade x4: 30 second respawn


    Action Shots

    [​IMG]

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    Thanks to...
    Noooooch
    PinkElite57
    xAudienceofone
    Nutduster
    GrenadeGorilla8
    Overdoz1z
    X2Sora
    XPro ChazZ
    A Haunted Army
    Regrets Nothing
    Smexi Bilzo
    k disc k
    stubborn clam
    Alzarahn
    BibleCampRocks
    S IE V IE IR

    Update Log









    1.1
    • Increased the amount of spawns at in the lower area
    • Now compatible with all gametypes except invasion, race, territories and insane
    • Added Green FX to infection only
    1.2











    • Redone the top middle area (Removed 1x1 thin + talls, aesthetically overhauled floor, removed central entrances on both sides and replaced each with an aesthetic piece)
    • Added a new crate to each side of the lower level conveyor belts and moved the existing one slightly
    • Removed tactical jump at each spawn (reason: too easy to get to concussion rifle (direct path))
    • Redone some other small areas to smooth out the aesthetics


    1.3
    • Merged crates partly into the ground to allow hopping onto them.
    • Replaced Concussion rifles with sniper rifles
     
    #1 EpicChief117, Mar 6, 2012
    Last edited: Aug 19, 2012
  2. RoboArtist

    RoboArtist Forerunner
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    This has to be one of your better inside maps. But in the 1st pic, those 1x2's would look better turned around. And replacing those 3x3's for flooring with maybe something else. IDK if you have budget issues, but maybe you can do something about it.
    Ill have to give this one a download though. It looks like a good 2v2 in my point of view. Great job.
     
  3. EpicChief117

    EpicChief117 Forerunner

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    My budget is quite plentiful and i guess i could try a different type of flooring. Also, i tried turning around the 1x2 blocks but it doesn't really look good at all. Thanks for your thoughts.
     
  4. Audienceofone

    Audienceofone Forerunner
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    I assume you fixed the spawning (and other issues discovered from my playthrough)? I hope so because this is, as robo said, one of your better maps and there is no reason to let the issues you had in it get in the way of that. The one thing I can say for sure (since I have not played here recently) is that you did a great job of having people feel like they were on an elongation inspired map, while keeping it unique feeling still.
     
  5. EpicChief117

    EpicChief117 Forerunner

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    Yep. The spawns have been completely fixed. Right now though, i'm hoping to manipulate the spawn system to greater encourage firefighting on the lower levels. And i am happy that i have achieved the goal of bringing an Elongation feel while still having a unique feel at the same time.
     
  6. bullet2thehead9

    bullet2thehead9 Forerunner
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    I have to agree with Robo this is definitely one of your better maps. The only thing I don't like is the Stunt ramps and the positioning of the 1x2's. At the moment I can't say to much more about the game play and layout because I haven't DL yet but once I DL I will try to post more.
     
  7. EpicChief117

    EpicChief117 Forerunner

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    Your not the first to dislike the stunt ramps but they do grow on you eventually. I wanted to go with a conveyor belt look (hence the map name) and ramp stunts are the best objects to give the feeling of a mechanism.
     
  8. Behemoth

    Behemoth The Man With No Face
    Senior Member

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    If only the belts worked...
    Anywho, this is absolutely lovely. Definately feels like elongation.
    I have no critique for this, only compliments.
    Great job :D
     
  9. EpicChief117

    EpicChief117 Forerunner

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    Yeah. If there was a way to make conveyor belts, then i think i would spend a considerable amount of budget on them. Thanks for your compliments.
     

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