Author: Wraith2098 Map Name: Terminus Heavy Map Canvas: Forge World Map Size: Large Player Count: 16 Supported Gametypes: Assault, Capture the Flag, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, Stockpile __________________________________________________ Description: This is one of the heavy maps I submitted for the new playlist coming out in a few days. I made changes throughout the map to balance the map and make it heavy capable. -New spawn system to reduce spawn trap scenarios with the larger set of vehicles -Several new vehicles and weapons added and all spawn times reduced -Central bridge has been heavily gutted to reduce camping and power control -Cliff building changed to deck and the same deck has been added to Red base -Teleporters moved from central bridge to side decks -Rocks and structures adjusted to accommodate new vehicles, specifically the Wraith Vehicles (2) Wraith - 90s (4) Chain Hogs - 45s (2) Rocket Hogs - 60s (4) Ghosts - 30s/45s (2) Falcons - 30s (1) Revenant - 90s Power Weapons (2) Sniper Rifles - 1 clip 150s (2) Grenade Launcher - 3 clips 90s (2) Rocket Launcher - 1 clip 90s (2) Concussion Rifle - 1 clip 90s (2) Fuel Rod Gun - 0 clip 90s (2) Shotgun - 2 clips 120s (1) Plasma Launcher - 150s (1) Gravity Hammer - 150s (1) Energy Sword - 150s I'm sure there are other changes I'm forgetting, but that covers the bulk of it. Pictures
Ouch... Those weapon spawn times are quite worrysom especially if all your weapons that may help take out vehicles rarely spawn during a game... Did you do that on purpose?
Yeah, i was thinking that too. Are there any other weapons on the map (DMR, AR, Magnum etc)? Overall the map looks alright. If anyone's up for playing some customs on it, i'd be glad to join.
The maps been through several tests with teams generally ending within 10-15 kills of each other. There are no balance issues. I only listed the power weapons, but there are several other weapons on the map as well. Each base has two Plasma Pistols along with a grenade launcher and Sniper Rifle as well as a concussion rifle and sticky grenades on the other side of the teleporter if you find yourself pinned down. And you can always use one of the vehicles to take out the other vehicles
I don't know how a concussion Rifle and a Rocket launcher would work on the same map, but I guess we'll have to find out. The layout look pretty good though. Nice job on the structure. Your aquatint, Charles J. Stoot. "It is Luck That you Failed"
Its a heavy variant of the map. 343 requested heavy map submissions and this was one of mine. Heavy meaning a lot of power weapons and vehicles all on short spawn times much like Halo 3. The final cut of maps will be revealed March 6th so we'll see if this map made it or not. I'm not holding my breath though lol...
I'm not gunna complain before I play, but do you think the big structure is creative? Or just too random. two large walkways right beside each other is just a weird centerpiece to the map
Its a lot more than that. Its main concept is to break up the LOS between each side of the map which is why the structure is so large. You can walk through it in the game and see all the structuring up close, but there is quite a bit more than just four large bridges.
Great work on the map. Looks good for a BTB and objective gametypes. Also, i like the the bases and also the middles structure you put into the map, But it Seems like the map is too vehicle based upon, by having the spawn time fast, But its good for a heavy map and i guess that's what it is. Overall, i like the structures of the map, and the designed/layout of the bases, creates more of trying to take the middle structure.
I helped test the original version of this and that was a good time. The changes sound good and I'd love to see this make the cut.