Stunted

Discussion in 'Reach Casual Maps' started by WhackyGordon, Feb 29, 2012.

  1. WhackyGordon

    WhackyGordon Forerunner

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    Stunted is a 2-8 player symmetrical Team Slayer map, designed for the TCOJ 7x7 Contest.

    Structure pieces used: Stunt ramps, landing pads, covered bunkers, long railings, and a 1x1 tall block.

    [​IMG]

    Power weapons:
    Shotgun (2)
    Focus rifle (1)

    Other weapons:
    DMR (8)
    Magnum (2)
    Plasma rifle (2)
    Plasma grenade (2)

    No health packs. Walk it off.

    More screenshots:
    [​IMG]

    Red base:
    [​IMG]

    Blue base:
    [​IMG]

    Open bunkers and shotgun spawn/lift
    [​IMG]

    Shotgun spawn (under lift)
    [​IMG]

    Center low - focus rifle spawn
    [​IMG]

    Top center
    [​IMG]

    Note: The man cannons are set up for default gravity. They will require adjusting for 200% gravity.
     
    #1 WhackyGordon, Feb 29, 2012
    Last edited: Feb 29, 2012
  2. newbieninja2

    newbieninja2 Forerunner

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    the map looks very basic and open, not very good for a map. the pre built buildings also look out of place and lazily put. I am not an expert with frame rate but i hear a lot of those ramps can cause lag. also why would anyone play this map with 200% gravity? thats a lot of playtesting for a guy that for a map that only has team slayer enabled
     
  3. WhackyGordon

    WhackyGordon Forerunner

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    It does have a lot of open sight-lines. The cover is deceptive - it doesn't look like as much as it is. I placed fairly weak weapons though, with a focus on DMRs to make good use of the openness without being too overwhelming. That said, I've been considering adding more, but I don't want to clutter it up and I'm having trouble finding the right spots to block up.

    As for frame-rate issues, I tried to be careful how I used the stunt ramps, avoiding z-fighting etc. as best I could. I only noticed frame-rate loss when I was in forge moving quickly above the map. I forged it as far away from the waterfall as possible, in the hopes that that might reduce the screenlag too. Let me know if you have any issues with it. I might need to overhaul if it's too laggy under certain circumstances, but they extended the deadline for the contest, so I might just do that.

    I tested 200% gravity because that's the setting I prefer to use in customs. 100% works fine though, and I'm not sure (need to test some more) but ~125% (Edit: I mean 150% - I was thinking of jump height. 150 works fine too - just tested it) should be okay too.

    As for why it's TS only, I got the impression that was all that was necessary for the contest. I intend to add KoTH, Headhunter, Assault and CTF.
     
    #3 WhackyGordon, Feb 29, 2012
    Last edited: Mar 4, 2012

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