Ensnare

Discussion in 'Halo and Forge Discussion' started by Robert Jonez, Feb 25, 2012.

  1. Robert Jonez

    Robert Jonez Forerunner
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    First of all, the name will probably be changed, I just picked it for a placeholder. So I've been working on this map for a while, and I think it has been coming out pretty well. I haven't done the spawns yet, but I have with the weapons, here's the weapon list-

    8x DMR
    4x Needle Rifle
    2x Plasma Repeater
    2x Needle Rifle
    2x Grenade Launcher
    1x Sniper
    4x Plasma Grenade
    2x Plasma Turret

    Tell me if I need to change the weapons. Also I need to get this tested so I will be making a custom game lobby soon! Well enough talk, here's the pictures-

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    That's the best overview picture I can get. Also tell me what I can improve on, Thanks!

    Also, Thanks to xAudienceofone for helping me out! This is what we came up with

    [​IMG]
     
    #1 Robert Jonez, Feb 25, 2012
    Last edited: Mar 2, 2012
  2. Audienceofone

    Audienceofone Forerunner
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    Holy shnikes! This looks amazing Juanez! I want to play this map right now. I cant tell though- is this inversely symmetrical or just symmetrical?
     
  3. bullet2thehead9

    bullet2thehead9 Forerunner
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    looks great so far but one thing i would recommend is to get rid of the plasma turret. i am saying this because it looks like it will cause people to camp and i will be to over powering on a small map like this. i would also recommend maybe getting rid of some of the wall colis because they look pretty ungly and rushed. besides that great map and if you need help with testing/forging message me on live my GT is bullet2thehead9
     
  4. Confused Flamingo

    Confused Flamingo Forerunner
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    [​IMG]

    This area looks extremely open and difficult to escape from. I couldn't see myself coming around that corner for any reason during competitive play.
     
  5. Audienceofone

    Audienceofone Forerunner
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    I actually would have to agree. I wish i could help more but I would have to play this first.
     
  6. Robert Jonez

    Robert Jonez Forerunner
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    Yeah, i've been trying to find some cover for this part. But nothing looks good.
    Also the pictures make that part look longer than it is, but still :/

    Thanks :D
    And it is inversely symmetrical

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    Edited by merge:


    Thanks for the feedback!

    And that is why I picked the Plasma Turret. it's slower and not and powerful as the regular turret. But if it causing camping during testing then I will get rid of it!
     
    #6 Robert Jonez, Feb 25, 2012
    Last edited: Feb 25, 2012
  7. Eightball

    Eightball Forerunner
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    I third their theory about that area being too open.

    Otherwise, Robert, this looks to be a step up from your previous works and I can tell you're improving and I'll be looking forward to your future projects.
     
  8. Robert Jonez

    Robert Jonez Forerunner
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    Thanks bro!
    Do you guys know what I could use for cover for that open area?
     
  9. Audienceofone

    Audienceofone Forerunner
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    Not sure, but I wouldnt mind taking a look at it in forge with you if we get a chance.
     
  10. Robert Jonez

    Robert Jonez Forerunner
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    Sure! Anytime is good.
     
  11. Eightball

    Eightball Forerunner
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    Yeah, I could give you some suggestions in forge. I just have to get online... ;)
     
  12. Robert Jonez

    Robert Jonez Forerunner
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    Take your time ;)
     
  13. Shik

    Shik Forerunner

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    Certain parts remind me of a map I've created, but audience is right(Again) about holy shnikes, this looks amazingly clean, though it does seem a bit open.
     
  14. Robert Jonez

    Robert Jonez Forerunner
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    Thank you!
    And yes I'm trying to make more cover for the map.
     
  15. Elite Warrior5

    Elite Warrior5 Forerunner
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    Add 2x2 inclines next to that corner, then put some tunnel longs or tunnel shorts(?) covering the inclines. You might want to leave some small hole or slot that you could shoot through. Finally add a power weapon. I would suggest either the shotgun or the sniper rifle.

    This will not only improve gameflow and add cover, but will also give an incentive to head in that area. Hope that helps. :)
     
    #15 Elite Warrior5, Feb 25, 2012
    Last edited: Feb 25, 2012
  16. Robert Jonez

    Robert Jonez Forerunner
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    Thanks for the advice!
     
  17. xzamplez

    xzamplez Ancient
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    Take some inspiration from Aiden?
     
  18. pyro

    pyro The Joker
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    [​IMG]
    I don't like this. Dead end teleporters and confined ledge turrets tend to get annoying. Ditch the turrets and add a mancannon. Teleporter is up to you.

    [​IMG]
    Needs more seastack/arch. Ideally seastack on one side and arch on the other to help orientation.
     
  19. Robert Jonez

    Robert Jonez Forerunner
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    Thanks for the feedback.

    I was actually considering taking out the turret, but I think I'm going to keep the teleporters. And I have added more cover to that open area but I'll also try adding higher rocks.
     
  20. Elite Warrior5

    Elite Warrior5 Forerunner
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    If you posted some updated pics that would help.
     

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