Remake GOW Escalation

Discussion in 'Reach Competitive Maps' started by IluvLEGO, Feb 27, 2012.

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  1. IluvLEGO

    IluvLEGO Forerunner

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    GOW ESCALATION
    This is my new GOW map Escalation which I thought I'd try to bring to Reach because I have only ever seen one remake of this and it was basically a colloseum wall at 45 rotation with a room triple at the top. This map has been a pain in the ass due to layout affecting Reach playstyle so I have created a custom gametype which I would recommend otherwise you will have issues with people out of the map by accident. I would have surrounded the map with rocks to stop anyone going over the edge but I had to stop putting stuff in because of a slight Framerate issue near the top of the map, even though I have 4000 credits left. I have tried to get the layout as accurate as possible but I was working off google images and dodgy youtube vids for this map so don't hate if it's not 100% accurat with lines of sight and other things. Before I build anymore maps I'm going to learn more about spawning and setting up other gametypes so I can edit my Gow maps for better gameplay, hope you enjoy this but if not at least I tried.
    RED TEAM SPAWN
    I have placed some barricades in the spawn area because the team at the bottom is an easy target for waiting enemies, there is also a teleporter that takes you to the middle of the map.
    [​IMG]
    BLUE TEAM SPAWN
    There are two teleporters in this area that lead to the room in the house and there is also a teleporter to take you to the middle of the map like in red spawn.
    [​IMG]
    [​IMG]
    MIDDLE SECTION
    This is where both teleporters at the back of the spawns lead to if you want a quick exit out of spawn.
    [​IMG]
    AREAS BETWEEN SPAWNS AND MIDDLE SECTION
    These are the areas between Red and Blue spawns and the middle section where the teleporters lead to.
    [​IMG]
    Above Red spawn
    [​IMG]
    Below Blue spawn
     
    #1 IluvLEGO, Feb 27, 2012
    Last edited: Feb 27, 2012
  2. Charles Stoot

    Charles Stoot Forerunner

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    Is there a kill area around the map just so that people cant exit the map?
    this map reminds me of my newly designed not yet posted map "Subvine". Where the map is the same on both sides.
    This is a good concept In making the teams as equally matched as possible.
    Nice job on the map.
     
  3. IluvLEGO

    IluvLEGO Forerunner

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    Charles Stoot - There is a kill area outside the map so that people cant exit but you can only really get out of the map if your not playing the custom gametype. You can play this map without the custom gametype but unless your with a group of friends who play fair then people will just jump on the rock areas and over the walls. In GOW you cant get on these areas but I couldn't really put killzones on them because there all around the play area. Like i said, I only made this because I'd never seen it done well before on Reach and I'll have to wait for more feedback to see how it plays, thanks for your feedback.
     
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