Port Authority

Discussion in 'Halo and Forge Discussion' started by MockKnizzle008, Nov 19, 2011.

  1. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Depending on how well the new CTF setup I've just implemented works, and how well other game modes work, it shouldn't be more than a few weeks. Of course, when I say that it usually turns into a few months. I guess it all depends on how much I get to test this, really. You're welcome to come see the map before it's officially finished if you want, though!
     
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    this is looking solid. a good mix of land and structure can really make a big map. i wanna see how big it really is though. stoked.
     
  3. Waterfall

    Waterfall Forerunner
    Senior Member

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    this looks really cool if you need testers can you send me an msg over xbl i have a mic my gt is waterfallninja3 just tell me who u r because i have ALOT of friends and my bro sometimes gets on and adds a couple of people
     
  4. MockKnizzle008

    MockKnizzle008 Ancient
    Senior Member

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    Got some good test on here last night during TGIF. Territories was loads of fun, slayer is working well, and I think Duck and I are tightening up the last couple screws in the CTF layout. Expect to see Port Authority sometime soon!
     
  5. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    Got to play territories on this and DAMN it was a blast. Most fun I've had in a warthhog in a long ass time. Add me on that roster of testers, I look forward to having a game of slayer and charging in with a warthog. that would be great.
     
  6. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    I'm not much of a btb guy, but I had a good time on this map. Nice mix of close/long range battles, realistic looking stuctures, nice height variation, many different routes to choose from, open ground for vehicular manslaughter, etc. Everything I would come to expect from a well designed btb map. Now I know that this is a co-forge, but Psychoduck, if you have the ability to design a map that plays as well as this, then I am forced to question your motivation behind remaking anything.

    However, there were some areas I felt could use some improvement. The indoor areas felt cramped and had some intense framerate lag (due to the use of bridge larges), and the tunnel is very long and wide with little to break up the LoS.
     
    #26 xzamplez, Feb 18, 2012
    Last edited: Feb 18, 2012
  7. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I've designed quite a few maps, my friend. While this map was mostly Mock's design, I personally designed S from the ground up (it's a very experimental, but solid design). I also did most of the design work on Scimitar (a map I forged with Erupt a while ago) and NexogeN (the map I'm forging with stevo). This is only a small part of my design pedigree, but I don't feel the need to go on. I made Exchange for different reasons entirely.

    We've been cracking down on screenlag, but Id have to disagree with your opinions on the tunnel and indoor areas. I'd have to hear more similar criticisms before I felt a need to act on them.

    I do have to thank you for providing so much feedback on my work as of late, xzamplez. You aren't the type of player which my maps generally attract (or which I really design my maps for), so hearing your feedback gives me some new perspectives on things. Thanks a bunch.
     
  8. v clinical v

    v clinical v Forerunner
    Senior Member

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    This map looks pretty sick, shoot me an invite if you're testing?

    GT: v clinical v
     
  9. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Wow, you sure co-forge a lot. I hate forging off-host. How do you manage?
     

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