MLG Kellix

Discussion in 'Reach Competitive Maps' started by GLiiiiTCH, Feb 17, 2012.

  1. GLiiiiTCH

    GLiiiiTCH Forerunner

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    Hello everyone.

    i'm new to posting maps so i hope i get this right...

    Kellix is a symmetrical map designed for 4v4 but will support 5v5. I forged and set up everything myself and am actually looking for people to play test it with me. it is currently set up for CTF and Slayer. It features an open top middle with a closed bottom. it has a teleporter to get from bottom to snipe/custom side of the map. There's two sides to the map, ones open and the other is closed.

    General -
    DMR x4 30s
    Magnum x4 30s
    Needle Rifle x4 30s
    PlasmaPistol x2 30s

    Slayer -
    Rockets - open side, 178s
    Snipe - closed side, 118s
    Evade - Bottom, 20s
    NadeLauncher - TopMid, 118s

    CTF -
    Rockets - Bottom, 178s
    Snipe - TopMid, 118s
    Evade - Open side, 20s
    Custom - Closed side, 178s

    This is the basic overview of the map
    [​IMG]

    Red Base
    [​IMG]

    Blue Base
    [​IMG]

    Rocket/evade/open side
    [​IMG]

    Snipe/custom/closed side .. also teleporter exit but i dont have a pic
    [​IMG]

    Bottom Mid where either evade or rockets spawn depending on gametype
    [​IMG]

    Top mid
    [​IMG]


    So give it a DL, lemme know what you think, and i hope this is layed out properly.

    Add my GT if you wanna playtest or forge with me as well :D

    Thanks :)
     
    #1 GLiiiiTCH, Feb 17, 2012
    Last edited: Feb 18, 2012
  2. bullet2thehead9

    bullet2thehead9 Promethean
    Senior Member

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    This map looks good. I like most of the aesthetics you put into the map but. Some could be improved. On thing I would recommend is to maybe put a ramp up to get to the top level instead of using the slanted part of the brace larges. Also I would recommend using a brighter colour than black for your writing because it is hard to see what you wrote.

    I would also be happy to help test the map and to forge with you. My GT is bullet2thehead9
     
    #2 bullet2thehead9, Feb 18, 2012
    Last edited: Feb 18, 2012
  3. GLiiiiTCH

    GLiiiiTCH Forerunner

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    Thanks for the input :) and i know it can be cleaner with maybe different peices. And lol, okay no more black :p
     
  4. xXJIMMYXx

    xXJIMMYXx Forerunner

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    it is a good map but the evade shouldnt be next tot the rocket launcher as to many people will rush to that one spot and yeah it wouldnt really work that well.
     
  5. GLiiiiTCH

    GLiiiiTCH Forerunner

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    do you mean in the picture? becuz i took those in forge mode so it shows everything thats setup..

    if not then yeah they are fairly close to eachother and can be moved to improve balance in the game. thanks for the tips :)
     

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