MLG Vault

Discussion in 'Reach Competitive Maps' started by Xanthian, Feb 10, 2012.

  1. Xanthian

    Xanthian Forerunner

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    [FONT=&quot]This is my second MLG map. It is a symmetrical map, with 4 simular bases all around a two level core. It is best played with MLG slayer, or MLG slayer 1v1.
    Due to it's small size it works best as a 1v1 map.

    Weapons on Map:
    Sniper x 2
    DMR x 2
    NR x 2
    Frag Grenades x 4
    Plasma Grenades x 4
    Powerups on Map:
    Overshield x 1

    The map is made of 5 bases:

    Blue Base
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    Healthpack x 1

    Red Base
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    Healthpack x 1

    Green Base
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    NR x 1

    Yellow Base
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    NR x 1

    Purple Base
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    Overshield x 1

    There are also areas leading from base to base.

    Sniper Corner x 2
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    Sniper x 1
    Frag Grenades x 2

    Stickies Corner x 2
    [/FONT][FONT=&quot][/FONT][FONT=&quot][​IMG]
    Contains:
    Plasma Grenades x 2
    DMR x 1

    Thanks for checking out the post, please download and have fun. Feedback is always accepted. Thanks[/FONT]
     
  2. lglize420

    lglize420 Forerunner

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    map looks clean, nd looks great. the pieces you used for the flooring in the middle are difforent, nd new to the eye, i like. I love the thin windows used for the sticky corners too. Not a fan of the 4x4s for walls tho, but I never did like pieces with too much blue showing, but thats just difforent forge styles i guess, im a grey kinda guy. Still map looks great, nd I'm kinda bussy with my own project and alot of work rite now, but I would love to give it a try, nd will once i get the chance
    .
     
  3. Xanthian

    Xanthian Forerunner

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    Thanks Iglize, I love the 4x4 corners used as flooring. The windows are just for a nice little view when you are no scoping people :p. As for the 4x4 walls. Didn't love them myself but they fitted nicely so I was just like, great. Can't wait for your map. Send me a link in message when you are done.
     
  4. lglize420

    lglize420 Forerunner

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    looked over your map, nd I love the simplicity of it, although here are some things to think about:

    -bottom sticky corners are very tight, the map is very small as it is.
    -the size looks like things can get very hectic in 4v4s, but maybe in a good way, not sure, didnt play a game on it yet, but from the looks of it it does look like there would be problems with 4v4s.
    -the ramps leading to the bottom floor seem tight too.

    mabie open up the lv just a little bit in places, seems like this could be fun though for quik games.
     
  5. Skisma

    Skisma Creative Force
    Senior Member

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    This looks interesting, but your pics are all just close-ups. I would definitely recommend taking some photos from further away and adding them to this post. Perhaps an overhead shot?
     
  6. Xanthian

    Xanthian Forerunner

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    Hey guys. The map is in fact designed to create very hectic games for 4v4s where it requires mainly skill to get yourself out of a bad position, not a nice spawn. I understand that the bottom corners are very tight, this was something I tried to work around and in the end all my ideas fell on their face. In the end I just said. Well they'll have to be that small then. All in all I don't think it destroys gameplay too much, but saying that I haven't done a 4v4 on it yet. I can vouch for it's 1v1 playability though.

    I'll do that next time I have a minute Skisma.
     

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