Complex

Discussion in 'Halo and Forge Discussion' started by Overdoziz, Jan 29, 2012.

  1. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Previously known as Simple.

    I started working on Complex quite a few months back, tested it once and didn't touch it for a long time. A few weeks ago I decided to give it another go and this is the result. I've completely redesigned the side areas and I've added a second floor in the middle of the map.

    A nice overview of the map:
    [​IMG]

    Here's the redesigned side area (Purple side):
    [​IMG]

    The middle area with the added second floor and ramps:
    [​IMG]

    Red base:
    [​IMG]

    A sniper spawn on each side area of the map at a 2-minute respawn time and an active camo powerup spawns in the middle every 2 minutes.

    I'll be testing it every TCOJ testing session for the next couple of weeks so if you want to play it join us.
     
  2. Audienceofone

    Audienceofone Forerunner
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    Simple is now Complex? Well done good sir!

    I have always liked this map- look forward to playing it again- nothing much else I can really say.
     
  3. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    You have the ability to cross the map without entering the central area. This is a problem in most cases. You need the ring around the map to be cut off at one point. You should have to enter the center to travel from one base to another.

    Think about it: if someone is controlling the top mid (which should be a power position), they are useless against a team that decides to stay on the perimeter of the map.
     
  4. Overdoziz

    Overdoziz Untitled
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    What if I removed the glass windows in the halls on the side? The would pretty much create the same effect as you are describing. I'm thinking of testing a version with and without the glass tomorrow and I'll see which one I like better.
     
  5. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    although I can say nothing for gameplay, the Aesthetics look . . . grey. Seems like any other map I look at, Brace large, 2x4, 2x2, and the occasional tall and thin. outer deck has some medium bridges but thats about it. Invite me for testing if needed, I could give you a better opinion then.
     
  6. Audienceofone

    Audienceofone Forerunner
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    Grey, but well made. There is a bit of blue thrown in with the water too (im not saying that solves all aesthetic issues but I wanted to point it out). I really have no issues with the aesthetics of Complex, though I do miss the water in the center a bit.

    Also, I would like to point out that [personally] I don't like the new top section much nor some ramps ( the ones made of two 2x2 ramps. I just figured I would throw that out there- don't bother yourself too much about it though, It's probably just me-especially with the ramps.
     
  7. Overdoziz

    Overdoziz Untitled
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    I've added another hallway from each base to the side area hopefully improving movement around that area a bit.
    [​IMG]
    [​IMG]

    I also moved camo to the bottom level of the middle.
     
  8. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    What's with the damn near weekly maps being cranked out? Slow your roll and work on one quality map at a time dude.
    In addition to what Xzamples said, I'd like to add that the map is far too gray. Additionally, I find the frequent elevation changes to be a little overdone. Its too frequent, widen the playing field on each elevation a little bit. You shouldn't be giving each elevation change only a 4x4 space before the next.
    Also, unbreakable glass is horrendous for gameplay. Top it off with the fact that such pieces cause performance issues (frame rate) and you've got an issue. I also don't like the use of 4x4 flats.... Horribly ugly piece. :/
    Oh, and railings. Yes, railing. Please add them to the edges of the map.
     
  9. Overdoziz

    Overdoziz Untitled
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    Slow my roll? This is my second map in like 3 months. I'm guessing you're talking about those 2 maps we played during TGN a couple of weeks ago. Those were old maps of mine from about a year ago. I ran them because I couldn't quite finish map in time.

    I already removed the glass facing the middle so that won't be a problem anymore. Just so you know, there weren't any framerate issues. Even when zooming while looking through it the framerate was stable. I'll keep the glass window facing the outside of the map because I don't want people to be able to drop down too easily to the Sniper spawn.

    I think the elevation is fine. There are enough areas flat areas in the map. I am thinking about changing the hill in each base on which the flag is positioned, though. It looks a bit awkward.

    By 4x4 flats I assume you mean 4x4 shorts? The ones above the side areas? I'll probably end up switching them out with something else, I don't know yet.
     
  10. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    His roll couldn't get any slower. We tested District like a million and a half times for the last six months!
     
  11. Overdoziz

    Overdoziz Untitled
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    Made some more changes. I flattened the base and added hallway in the back leading to the side area.
    [​IMG]


    I also removed the 2x2s leading to the middle so now the only to get there is by jumping. Lastly, I placed a Grenade Launcher and top mid and put Active Camo at the bottom.
    [​IMG]
     
  12. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Digging the changes. Especially the jump to center. Not only does it look better, it adds "complexity"to the map
     
  13. Nutduster

    Nutduster TCOJ
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    I like the flatter bases. The center looks better too and the complexity is a good thing IMO, though aesthetically I'm not crazy about the way those brace larges just dead end in space like that.
     
  14. CyborgAnthro

    CyborgAnthro Forerunner

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    Why'd you have to go and make simple so complicated? I just wanted an excuse to post this:

    [​IMG]

    Seriously though, I do like the changes. I didn't like that little cubby in the bases that had the random inclines. And now there is another route option where it was. I also approve of the GL since it was a little sparse in the weapons department. Now I don't think you'll have a problem getting people into the middle.
     

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