Genesis

Discussion in 'Halo and Forge Discussion' started by TDT Duke Nukem, Feb 3, 2012.

  1. TDT Duke Nukem

    TDT Duke Nukem Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    Originally I posted this map preview 3 weeks ago, after a short break from forging I came back and had no want to complete this map. It was based around 4v4 combat but may be more suited for 2v2 or 3v3. Though I doubt it will ever see a battle at this point *cry face*... Explanations and humour aside, below you'll find pictures of the map:

    [​IMG]

    Click below for more pictures
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    The maps main feature is the Man Cannon through the center structure. By using a custom power-up(speed boost) the player has a direct and dangerous route through the center, ending in a cushioned landing out front of the opposite Man Cannon. The flow would play out differently than on most maps, and I would imagine combat would stagnate in competitive matches. Casual matches might be interesting...

    Power weapons are; Focus Rifle (bottom), and Fuel Rod Gun (top)

    My hope is someone can find some sort of inspiration from what I made here, otherwise enjoy the pictures. :)
     
    #1 TDT Duke Nukem, Feb 3, 2012
    Last edited: Mar 1, 2012
  2. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    To much walkway, not enough larger play space. At least from what I can see. Looks pretty decent though.
     
  3. TDT Duke Nukem

    TDT Duke Nukem Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    It does lack large playing space and offers a lot of walkways, but that is what I was aiming for. Not to infer the map doesn't offer long range sight lines, or an absence of LOS blocking for that matter.

    I tried to maintain a balanced freedom of movement in the contested areas. For example you can jump onto the orange bridge from any of the surrounding walkways and there are a few unconventional exits from that point.

    -Additional pictures added to the OP.
     
  4. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    I agree w/ cryppy. Definitely too much walkway. Also, the lack of railing could be an issue for people strafing.
     
  5. Yobo

    Yobo Forerunner

    Messages:
    486
    Likes Received:
    0
    Where is the dance floor?
     
  6. TDT Duke Nukem

    TDT Duke Nukem Ancient
    Senior Member

    Messages:
    56
    Likes Received:
    0
    @cluckinho10; That's true, I'm interested to see how it plays and I've also wondered if I should add more railings. The attractive/tactical locations don't require a risky approach; there is a lot of cover and LOS so I don't think strafing would be necessary in certain locations. Though it could still be an issue. I plan on testing it in a custom game when I've finished with the spawn points and objectives.

    @SinlessLegend; I think by "dance floor" you're referring to Green, it's a hovering platform above Orange. I haven't taken pictures of the rest of the map just yet.

    [br][/br]
    Edited by merge:


    Bump

    More pictures added to the post, and a progress update.
     
    #6 TDT Duke Nukem, Mar 1, 2012
    Last edited: Mar 1, 2012

Share This Page