NexogeN

Discussion in 'WIP - Works In Progress' started by Stevo, Jan 31, 2012.

  1. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    [​IMG]

    NexogeN - Map Teaser - Working Energy Bridge in Halo: Reach - YouTube

    1v1 - 2v2
    Working timed Energy Bridge (Yes you can jump up and down on it fine, no movement impairment and stuff)
    It's Orange, like Nibs/Noobs/NlBBS/NexogeN

    Discuss.​




    Thread Update #1
    It's been a while since we both worked on this, so as we actually forged yesterday and gave the entire map a revamp to remove framerate issues and line everything up properly, here are a few extra images:

    [​IMG]

    [mouseoverimage=http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=26801978&size=medium]http://www.bungie.net/Stats/Reach/Screenshot.ashx?fid=26801953&size=medium[/mouseoverimage]

    [​IMG]

    Thread Update #2
    Testing's been going well on NexogeN. Yesterday I took it upon myself to quash the map's framerate issues (which had been rather bad in the past). In doing so, I also improved the map's theme and made it look better in general. Hopefully you'll all enjoy!

    The loadout camera. As you can see, the map is no longer aesthetically symmetrical, although it is still functionally symmetrical.

    [​IMG]

    Part of red side, which is largely the same as it was in the past. it's still gotten a bit of a facelift, and now no longer causes framrate from the sniper platform.

    [​IMG]

    The same area on blue side. Yes, those are energy shroomz (a la Toadz in the Hole)

    [​IMG]

    The OS room. There are only cave elements and shroomz on blue side, for orientation's sake.

    [​IMG]

    The new, much prettier sniper platform. No, there's not screenlag from up here anymore either.

    [​IMG]

    More shroomz around the map.

    [​IMG]

    Blue base, still functionally the same.

    [​IMG]

    [​IMG]

    [​IMG]

    View from beneath the bridge. I believe the nibbles lives down here.

    [​IMG]
     
    #1 Stevo, Jan 31, 2012
    Last edited: Mar 15, 2012
  2. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    I assume the ball has something to do with it?
     
  3. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    How? Doesn't make sense that he could walk on a normal shield door. Explain.
     
  4. timmypanic

    timmypanic Forerunner
    Senior Member

    Messages:
    966
    Likes Received:
    49
    How have you done it? I guess its a large shield door. Always good to see new tricks. But I have no idea how the mechanics would work . Does it activate on request with button? Or timed spawning?
     
  5. Berb

    Berb Ancient
    Forge Critic Senior Member

    Messages:
    1,430
    Likes Received:
    16
    The gimmick is pretty simple.
    Its a bunch of coliseum windows w/ the invisible wall glitch lined up set to spawn in. The shield doors are just part of the illusion. I thought we all knew about this stuff...
     
    #5 Berb, Jan 31, 2012
    Last edited by a moderator: Jan 31, 2012
  6. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

    Messages:
    1,497
    Likes Received:
    195
    Yeah come on guys, get with the program. :)
    This was pretty cool when I saw it. I'll be happy to see what you do withy it Duck + Stevo.
     
    #6 Skyward Shoe, Jan 31, 2012
    Last edited by a moderator: Jan 31, 2012
  7. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    So it's not a switch, just a timer? :/
     
  8. Berb

    Berb Ancient
    Forge Critic Senior Member

    Messages:
    1,430
    Likes Received:
    16
    Exactly
     
  9. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    Naughty berb.. spoiling our surprises.... :(
     
  10. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

    Messages:
    1,528
    Likes Received:
    428
    Wow Berb, you're really cool...

    I suppose we'll have to show off the rest of the map now, eh? Luckily the energy bridge isn't all that makes this map cool.

    We'll have more pics/info soon.
     
  11. The Trivial Prodigy

    Senior Member

    Messages:
    567
    Likes Received:
    0
    I'm guessing you can't go into that grassy area, which is where invisible coliseum windows spawn and that's how it works, right?
     
  12. Elliot

    Elliot BIOC
    Forge Critic Senior Member

    Messages:
    1,176
    Likes Received:
    31
    That really got me interested, until berb ruined it... Still, looks like an awesome map. Will the coliseum walls be visible anywhere on the map?
     
  13. Berb

    Berb Ancient
    Forge Critic Senior Member

    Messages:
    1,430
    Likes Received:
    16
    I think my work here is done.
    /smugface
     
  14. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

    Messages:
    7,783
    Likes Received:
    1
    hahaha ****ing knew it.
     
  15. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Pretty cool. I'm looking forward to more pics.

    Send me an inv, so I can check this out sometime.
     
  16. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    Looks pretty cool. Lol @ Berb. Yeah and post some more pics...
     
  17. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

    Messages:
    1,890
    Likes Received:
    1,209
    Do grenades and weapons fall through the bridge?
     
  18. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    Too bad it can't be replicated over water or something. Having land at the bottom of the death pit could be deceptive but the bridge itself is cool enough.
     
  19. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

    Messages:
    3,052
    Likes Received:
    41
    The windows are not visable from any points within the map (and outside for that matter).

    Nope, the shield doors catch grenades and bullets making the surface as normal as any other floor or object.

    Indeed it is...

    I think the only reason most people know about this glitch was because I opted to put in an energy bridge for people to use in a competition a few months back. I recall showing Berb the glitch a while back as well :(

    If the glitch could be replicated anywhere, with any pieces... it'd make for some very interesting aesthetic touches in maps... just a shame we cant :(
     
  20. ♥ Sky

    ♥ Sky I Beat the old Staff!
    Senior Member

    Messages:
    1,776
    Likes Received:
    4
    Snipers still Ricochet of it too!

    Yeah, seen this map and liked a lot. Although I don't like the trippyness of the sniper platform, the rest of what I saw was pretty solid.

    Did you make the jump from sniper to energy bridge possible? I think you should add it in as a sneeky way of moving from sniper to the other side without that long roundabout route. I assume that it's going to be possible if sprint is an available armour ability.
     

Share This Page