RAID! v.3 Created by: vinco omnia Supported Gametypes: Resident Evil 6 Slayer (hugely unfair and I do not recommend it) Map Description This is the updated version of RAID! (originally created by myself (vinco omnia), and hotasflames99. "It is the first day since we have found this safe haven, there are many weapons with which we can stake out the attacking zombies that carry a potent neurotoxin, capable of infecting the brain with a virus that causes a loss in control of the motor skills. This virus unifies the zombies and they seek utter dominence. With limited resources, we must make our stand." On the map is a limited supply of weapons that will never respawn and should be used wisely. The humans have direct access to a large armory with two teleporters, 1 leads directly to the entry hall for the zombies while the other one leads to a secondary armory with sniper rifles, turrets, and a great view point to the path that the zombies must traverse to get to the humans. Preferably played with 4-16 players (Spread the wealth, the more the merrierer...er...er) _________________________________________________ Human Spawn Room Zombie Spawn Room This is the first human armory with the 2 teleporters (to the left of the camera) Secondary armory is on the left of the screen, overlooking a maze that changes as the game progresses. _________________________________________________ Please download and share comments. RAID! v. 3 Resident Evil 6 P.S. I'm sorry about the pictures, but it is the only way i could get them working, even after reading Shock's post on embedding pictures.
OUCH ME EYES!!! and please tell me you didnt make the zombies spawn in one area................. spawn camping here we come!
Unfortunately, the zombies spawn in only one area, but only one person I know spawn camps on this map, but he helped to create the map and knew some of its tricks. Usually the only camper will be the Last Man Standing, he will camp in the first armory for access to the custom power-up. However, if the zombie cooperate, they can easily take him out (mostly due to the limited supply of ammo.
I did it! I correctly embedded my pictures! I hope this will help future downloaders. Edit: I don't know if i had updated the map before or after the post, but if anyone gets out and is unable to get back in, please let me know
i like the idea of no respawning weapons. a lot of infection maps have something to do with, slow 1 hit kill zombies, unlimited ammo, or a sky base
I like the maze and the basic structure. Only thing that looks bad is that turret room, it looks like easy 60 minute killing, making the game biast, also the spawn points may need to be spread out more to avoid spawn killing... The rest of the design looks fine though
this looks ok, but armory??? ah well, i don't kno how it plays until ive played it. ill dl some other time when im not at the limit for dls =(