Endless Seige

Discussion in 'Reach Competitive Maps' started by Fox536, Dec 29, 2011.

  1. Fox536

    Fox536 Forerunner

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    --- Description ---​
    This is my map it centers around 2 bases. The Bases are almost perfectly symmetrical. Almost every gametype is supported. It started out very simple but has developed into a very big size map, with it's very own water sub bases for a sneaky approach. I has the lower sub bases with vehicles, and the top bases without vehicles but airel avantage for sniping incoming sneak attacks. It's a very fun map so far and I welcome critiques, and constructive criticism.

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  2. CosmicJosh

    CosmicJosh Forerunner

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    Actually, I believe that he used a flag stand to hold all of the weapons up. You should probably download the map before you start judging it.
     
  3. Fox536

    Fox536 Forerunner

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    So anyone download it and have any remarks? (oh and yes they are on flag stands that was the only way I found to work lol)
     
  4. bullet2thehead9

    bullet2thehead9 Forerunner
    Senior Member

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    I like your flag stand idea I haven't seen anyone do that before and I would recommend staying away from the buildings bungie has provided because they aren't to appealing to the eye
     
  5. Fox536

    Fox536 Forerunner

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    Thanks I wanted a mounted sniper and couldn't find a way to do it but the stands worked lol.

    Like what buildings? The ones for the lower bases? I only used them cause of the 100 building blocks limit lol.
     
  6. darkholegames

    darkholegames Forerunner

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    I went through your map and scanned through everything. Now what I am about to tell you is from my perspective as to how to make your map better in my opinion. So please don't take what I say personal.

    -Power weapons need to have their re-spawn time increased between 120-180 seconds. Be selective on the spawn times for certain weapons or make them all the same spawn time.

    -More grenades and have then at a 30-35second re-spawn time.

    -Find a usable location for the turret or scrap it

    -Replace the man cannon with a man cannon light and keep the original coordinates but change the Pitch to 5.0, and the roll to 10.0.

    -scrap the second sniper outside. Maps should only have 1-2 snipers depending on its size. If the map is to small for long range weapons, scrap the long range weapons.

    -You need to uncover the two-way teleporter on the second base because you cant go through the right side teleporter

    -Build structures in the water and put 1 sniper in the center of the middle structure you built. Scrap the two snipers on the round bases. Or you can scrap that whole bottom section and expand your top section(highly recommend).

    If you expand the top you don't want long range weapons like a sniper, rockets, spartan laser, etc because it is closed in and small. So you'll want close quarters weapons like concussion rifle, shotgun, grenade launcher, sword. Now if you have it open enough and is really big then you can add long range weapons but you want to be selective on what weapons you choose. Same rule applies for weapon placement/amount, grenade placement/amount, initial spawns, re-spawn points, health packs, etc.

    Also you want to add walls to your buildings and multiple passageways to get around the map. Whether it is above, under, or around.

    If you need any help with the forging just message me here or over XBL. I'll be glad to help you. I know this is just a beta, so again if you have any questions just contact me and I will see what I can do to help :)
     

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