TURBINE Hello all welcome to a quick preview. This map has come together quickly, it is fairly simple.... A symmetrical map with some balls & a forged fan for aesthetics. I have been doing a little to improve this map, I have added walkways around edges of map connected to central platforms, added some cover and I am happy with the progress so far. To make this I have had to delete roof that kind of makes the fans pointless, and with only a couple of walls left I will have to get creative... maybe making an inclining roof may help this, as I did like this map contained.... but size is an issue. Aprox 2000 budget aprox left. v4 From these improvements I have now opened up a way through bottom mid. I have invisibility there at moment central. I have also added more to the central fan making the casing rounder and it is now 8 blades instead of 3. (Thanks to Cryppy! For idea with half pipe...really helped with lines of sight and now made center more powerful.) v3 Spoiler I have added spawns and weapons to test this out. I probably have too many. 2 x shot gun 90's 1 clip 6 x dmr 4 x needler rifle 4 x needler (60's +1 clip) 2 x plasma pistol 4 x magnum 2 x concussion rifle 2 x plasma repeater central grenade launcher (120's 5 clips) 2 x sniper 180's +1 clip 4 plasma 8 grenade 2x health Weapons will surly be lowered in count... once I get some testing I will see what isn't needed and overpowering map. I am unsure if this will play better with 2 or 4 teams as it is a 4 way symmetrical map. v2 Spoiler v1 Spoiler Working on slayer, koth, assault, ctf, headhunter I will be running tests this week to see if this is ready for more gametypes and publishing.
Okay the turbines look pretty stunning but the rest still is quite empty. I am also not a fan of the one way shields you are using. Shield doors always promote camping and are not good for gameplay 9 out of 10 times. But I really like the Foundry look you have got going.
Thanks for your feedback. I also don't like 1way shields, my consern was the corner bases provide reasonable cover and I didn't want camping out as without shields there is a clear line of sight. But in all honesty the bases at mo are far to simple. I think I need to recover enough pieces to build a foundation style platform around walls. I feel it will help in what is missing. Problem is the roof.... Around 60 braces and a drain on budget. I think if I can make elevated around edges and tie in to central it will work a lot better. Thanks for your help [br][/br]Edited by merge: Yeah all my pics are gone .... But there are other users with same problem so hopefully they will be fixed. The pictures don't show a lot as there isn't much to this map as of yet.... But I will try and improve a little and update thread. Thanks
From what I saw earler it looks pretty good , although it could do with some filling up, seeing as it is a bit empty. But thats why it's a preview its not finished. But so far it looks good if possible you could add a bit more colour so it doesn't completey end up grey but perhaps different shades of grey or just colours in general. Also right now there is a problems with your pics as they're not displaying.
Thanks for your feedback. I agree previously it was empty and needed improving... It still feels a little to open. I don't want the map to look totally gray, I have tried to use the same pieces as same thing keeping a uniformed look, the floor is made of 4 x 4's that have blue, the braces look a browny gray and col walls also look different colours. I haven't added team bases yet or colouring to each team. I need to test to see if this will be set up standard red v blue or a 4 team slayer and objective map. Post updated with pictures of progress this evening.
Looks cool, Timmeh. I do agree with the others on the fact that the map needs more structure, otherwise spawning will be an issue. Can't wait to see the finished version. Hit me up for some games on this soon.
Looks cool, I personally have a peeve about using building blocks as flooring like that, but I suppose if you added more to it I wouldn't mind it as much.
Ok Imma try and explain this cos its a sweet idea: Where the top platform meets the turbine, you should angle those walkways so they are in the shape of a half pipe and follow the curve of the turbine's blades. Make sense? Other than that it looks pretty sweet but as others have said, it needs a bit more.
The geometry is simple but not too flat which is good, but the walkways around the sides are too open and have an I obstructed view of the lower areas. Those also appear to be accessible only from the ends which could become a problem.
I know its just a preview, but this needs a lot more cover EVERYWHERE. I really like the Turbines idea though.
Thanks for your tips. Yeah the outer platforms have massive lines of sight, there is only a few places to avoid, including dips in floor. The corner bases have had a little more added to ensure a safer spawn , there are straight lines longways but inclines block straight lines sideways (on same level) I have made 2 * 2 inclines central, also outer central man cannon either side. Each corner base has a sub level base that does provide access to each corner and top platforms... So in all that makes 10 clear ways up. Edited by merge: Thanks that really makes sence. The central part has been bothering me... If I contain it, it would detract from fans.... With nothing there seriously causing cover/ L.O.S. Problems.... Great idea.... Will try that now
I know it may be a bit bitchy, but your turbines aren't exactly round. There's like a sweet spot you can find if you use a hill marker and expand it out until you find the right spot, and you need at least 12 curved wall pieces. I can't remember exactly where this sweet spot is, but I think it's around the 4-4.5 radius mark. On a side note, you don't need that many weapons, about 4 DMR's and 4 Needle Rifles is standard for a 4v4 map (I.E. one for each player) and 4 shotguns is outrageous. The grenade launcher ammo may be a little too high, but that's only a minor issue.
You should be able to double up the curved walls so only the center half of each one is visible on the inside to make it more circular. That's if you still have enough wall pieces. Its not so much an issue of the total number of access points as those long open sections that don't have any.
Looking a lot better now, I am liking the look a lot kind of reminds me of Derelict(The halo 1 map that symmetircal and what not) The only thing I gotta so now is possibly a bit more cover. Apart from that it's looking great!
Thanks for your feedback... I am sure you are aware of my curved forging and have no problems making circles and round structure. The turbines.... as there are 3 I needed an economical way to forge. Weapons have now changed and I will update the thread thanks.... I will also look into grenade laucher ammo... I guess I am not very good with the weapon and am usually disappointed to pick a weapon up with 2 shots, also shotgun is now 2 at 90's with 1 clip. Edited by merge: Thanks! Much has been improved and L.O.S. is now much better. The bottom is still dangerous to travel but I have a snipe and concussion on bottom section to hopefully have reason to travel there. There are pillars to give some cover bellow and the inclines can bring you out of sight. Central is now the most dominant position but as all 4 bases lead there it should be interesting to try and hold. Dmrs and needler rifles are also on ground floor as I don't want to give weapons in powerful positions. I will look into more cover but It would be in form of crates/barriers/inclines as I would need to use 4 x any, to keep with the theme.
This has a cool theme to it, its so hard for me to create a theme for my maps, which i thonk is my down fall haha, but looks cool may need more cover underneath which im sure u kno and i kno its not complete, if u want any testing help or just any ideas i could help if u want.
Yeah that would be good... Just doing some split screen play with my bro and framerate is good... Could feel a slight drop occasionally in corner but as it was facing inwards it wasn't a proplem . Long distance dmr scope is fine. It looks like the bottom is really open but the inclines in the floor provide good cover from all around. The cenral pipe has good positioning to attack side on and the fans can provide cover . Although 1 v 1 is going to play alot different to 4 v 4. I think it will play best in 4 teams of 2.