Hijynx

Discussion in 'Halo and Forge Discussion' started by Landderp, Jan 17, 2012.

  1. Landderp

    Landderp Forerunner
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    This is a map i started about a week ago. Ive put a fair bit of effort into it and it has come along nicely. It's almost done, should but up either today or tomorrow(most likely tomorrow). I'm hoping you all will enjoy this map.I just thought i grab some opinions first so have at the pictures and tell me what you think .[​IMG]
    Angled Down view without the roof.[​IMG]
    this is red spawn dubbed Garden Area.[​IMG]
    This is blue spawn dubbed Viewing Area.[​IMG]
    This is one of 4 staircases featuring a rock accent =D.[​IMG]
    and this is red Side though without being colored yet. I was gona show the other side but it looks the same at this point so not gona bother. Anyway let me know your opinions and give meh some feedback.
     
  2. Nutduster

    Nutduster TCOJ
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    How many objects are in those stairs in the middle? I know stairs look cool but that seems like an unconscionable abuse of object density - that would almost certainly cause some framerate issues, I would think.
     
  3. Landderp

    Landderp Forerunner
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    Honestly so far i havent seen any though ive yet to test split
    Ill let you know how that goes and as far as how many i belive theres 13-14
     
  4. Nutduster

    Nutduster TCOJ
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    Cool, give it a test and see. Usually if I think I have a "problem area" I'll fire up a second controller and have him stand somewhere that he can see as much of the map as possible, then I'll run over to the area and strafe back and forth while staring at it. That usually reveals any problems right quick. Of course, the other sure way is to do a full team test and just watch during any heavy combat around that spot.
     
  5. Landderp

    Landderp Forerunner
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    yea for sure ill be testing it with a second right away.
     
  6. timmypanic

    timmypanic Forerunner
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    What I noticed with stairs is they texture fight on sides that can affect framerate. And as not clearly visible can be overlooked.
     
  7. Landderp

    Landderp Forerunner
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    k Well ill take that into consideration thanks =3
     
  8. Dizzyman572

    Dizzyman572 Forerunner

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    From what I can gather from this map based on the pictures, there would seem to be a bottleneck towards the front of the base. (Picture 5) Thankfully, this problem can be solved just as easily as it was made. I noticed how you used those 3 Story Towers as a side passage, instead I would delete these towers and replace them with ramps that defenders can use to help fend off the attackers. You may also want place a small structure in the front-middle of your base to help block los.

    Pic 4 is probably what bugs me the most out of this map though. It's like campers' paradise. Not only does the defender, (the camper in this case) have the high ground, they are also protected by the rock. Meaning the attacking, (the unknowing victim) won't be able to see the camper until it's too late.

    Which means pretty soon players, will stop going on the staircases and opt for different tactics. But may never use that route unless circumstances deem otherwise to him or her. Overall the staircase could become not only downfall, but also a waist of time in development.

    Basically, I would just keep working on this map. Try to give players multiple tactical options as possible and get rid of as many camping spots as possible. No map is perfect in the world is perfect, especially my own.
     
  9. Landderp

    Landderp Forerunner
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    well i wasnt really worried bout the LoS simply because the inital and respawns are all in coverd areas as well as the fact the center piece from either room triple blocks all except a small space in the center.
     

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