Homestead

Discussion in 'Reach Competitive Maps' started by Popopoyot, Jan 11, 2012.

  1. Popopoyot

    Popopoyot Forerunner

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    This map did not start as a plan or anything of the sort. Just one day, I had wanted to forge, found a spot in Hemorrage where I would make it the middle, and started out from there. I admit I got a good bit of the map off from Sidewinder.

    Weapons on map:

    6 DMRs (2 Spare Clips/30s)
    5 Needle Rifles (3 Spare Clips/30s)
    2 Rocket Launchers (1 Spare Clip/120s)
    1 Plasma Launcher (180s)
    1 Sniper Rifle (1 Spare Clip/120s)
    2 Grenade Launchers (5 Spare Clips/120s)
    2 Focus Rifles (120s)
    2 Shotguns (1 Spare Clip/180s)
    2 Plasma Pistols (45s)
    2 Plasma Repeaters (30s)
    2 Magnums (2 Spare Clips/30s)
    2 Plasma Rifles (30s)
    2 Assault Rifles (2 Spare Clips/30s)
    1 Gravity Hammer (180s)
    1 Concussion Rifle (2 Spare Cips/ 120s)
    2 Needlers (2 Spare Clips/45s)
    3 Machine Gun Turrets (60s)

    Vehicles:

    4 Chaingun Warthogs (2 at 90s/2 at 120s)
    2 Revnants (120s)
    2 Falcons (180s)
    4 Mongeese (30s)
    2 Ghosts (60s)
    1 Shade Turret (60s)

    Armor Abilities/Power-ups:

    2 Drop Shields (60s)
    1 Invisibility Power-up (60s)

    Now with that list done, onto the map itself.

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    The map itself takes around two-thirds of Hemorrage, using the cave as the middle for the teams to go through. The cave itself holds a Gravity Hammer.

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    Loadout Cameras:

    [​IMG] [​IMG]

    Each base itself consists of three levels: the "Roof" which has a Falcon on the very top, a machine gun turret, and a Focus rifle on the way to the top, as well as a Drop Shield on the top of the base itself, at the bottom of the stairs of the tower.

    [​IMG] [​IMG]

    "Base Floor": Which has the Plasma Pistol, Repeater, and Magnum, as well as a DMR and Needle Rifle. At the front outside of the base is two mongeese and a single Ghost. Inside the base in the very front is a grenade launcher. On the ceiling of each base is a team colored light, while used to identify the base team, it also brings attention to the ceiling itself, which holds a one-way shield for players to use, jumping up towards the shield door will bring them to the roof. At the very back of the base floor is a drop down to the "Basement".


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    "Basement" Dropping from the base floor, players will have a shotgun in front of them, and will have two vehicles in front of them, a Warthog(90s) and a Revnant.

    [​IMG][​IMG][​IMG]
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    On each side of the map is the "Rocket Building", with a Warthog(120s) at the side, and on the two platforms on each side is a DMR (Left side) and a Needle Rifle (right side). Inside is a man cannon to take you to the very top, where a rocket launcher spawns. The blue door is actually a teleporter, designed to give a feel akin to Halo: CE.

    [​IMG][​IMG][​IMG]

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    The teleporters take the player to the middle structure where Plasma Launcher and Concussion Rifle spawn. At the bottom floor is Concussion, while at the top floor and at the end of the walkway is Plasma Launcher. At the bottom of the structure is a teleporter, Invisibility, and a man-cannon, the teleporter and man-cannon taking you to...

    [​IMG][​IMG]

    Turret Platform: There are four ways to get up to this platform, either by the vehicle cannons on each side, the man-cannon in the front, or the two-way teleporter. This platform holds a Shade Turret for anti-infantry on the ground as well as light anti-vehicle, and the machine gun turret is meant as anti-air and some anti-vehicle. Originally, where the machine gun turret was used to be a held down Rocket Hog for anti-air, but when testing it out it was much too effective for the slow Falcon. So it was cut down to a machine gun turret that was easier to defeat but still holds a good lethal threat against the Falcon. Due to the placement of the Machien Gun, it can not attack those below the platform, and can not attack someone Plasma Launcher, but can shoot at someone on the way to Plasma Launcher.

    Below Turret Platform is a Sniper Rifle. The building can be used as another way to get down from the platform other than the teleporter, but because of the soft kill on Sniper building, it is not reccomended to stay on top of the building.
     
    #1 Popopoyot, Jan 11, 2012
    Last edited: Jan 11, 2012
  2. bullet2thehead9

    bullet2thehead9 Forerunner
    Senior Member

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    Very nice map but I just have to say a few things and that is it looks a little to open in the canyon portion of this map I would suggest maybe add some rocks of a destroyed ship/building it also seems like you sayed inside you safe boundary and when I say that I mean that you didn't really make many buildings of you own you seemed to use a lot of the buildings bungie has already provided so in your next map I would try not to use so many buildings because they aren't that appealing to look at. But besides that it looks pretty good oh one more thing how is the frame rate?
     
  3. Popopoyot

    Popopoyot Forerunner

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    First off, thank you for saying nice map. Secondly, I purposely left the canyon portion of the map a good bit open as I had intended it to be used for vehicle combat. I experimented a little and found that these three rocks on each side provided good cover without being too much in the way of vehicles. As it is, vehicles have a small amount of space to run around in on this map, adding more cover might discourage players of usng land vehicles. Or at least the Warthog. Do you think that there could be more cover without messing with vehicle combat on this map?

    As for the buildings, that is a good bit true. I like using the pre-set buildings made by Bungie because it gives structure to build around. I mainly try not to make something just purely out of buildings but sometimes it happens. I will keep that in mind when I make another map. As for the frame rate, it doesn't lag or slow down like some other maps when they put way too much stuff into a single area. Though I only really see that when the map itself is modded.

    Thanks for the Feedback! =D
     

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