Quadrant

Discussion in 'Reach Competitive Maps' started by SilenT SkopeZ, Jan 10, 2012.

  1. SilenT SkopeZ

    SilenT SkopeZ Forerunner

    Messages:
    7
    Likes Received:
    0
    Hey guys, I'm new around here so first things first; hi, my name is Skopez or Scopes or however you want to say it. Introductions over and done with, let's get on with the map shall we?

    Quadrant is a 4-way symmetrical map designed specifically for slayer (team, FFA, and multi-team). It consists of a central room, in which the sword spawns, and eight surrounding rooms connect by hallways and teleporters.

    Images:
    (Anyone know how to embed these?)

    [​IMG]
    Sword Spawn

    [​IMG]
    Blue Spawn

    [​IMG]
    Red Spawn

    [​IMG]
    Orange Spawn

    [​IMG]
    Green Spawn

    [​IMG]
    Teleporter


    This is my first map on FH, so don't be afraid to leave some feedback or constructive criticism and if you enjoyed playing on it please leave a comment because your encouragement is greatly appreciated.
    Anyway as a great man once said: That's all Folks!
     
    #1 SilenT SkopeZ, Jan 10, 2012
    Last edited: Jan 10, 2012
  2. Writingrider

    Writingrider Forerunner

    Messages:
    52
    Likes Received:
    0
    Put them on photobucket or something and then copy the image code and paste into the post.
     
  3. SilenT SkopeZ

    SilenT SkopeZ Forerunner

    Messages:
    7
    Likes Received:
    0
    Thanks, that should work now.
     
  4. SilenT SkopeZ

    SilenT SkopeZ Forerunner

    Messages:
    7
    Likes Received:
    0
    Okay, that should work now.
     
  5. The Fish

    The Fish Forerunner

    Messages:
    57
    Likes Received:
    0
    (BTW I deleted my posts so the mods wouldn't infract me for being helpful =/ )

    I gave it a download and I have to say that it seems way too small. I would guess that people would be spawning in front of eachother if you put more then 4 people on it. Also people can sit on top of those struts in the center, you might want to softkill those. I don't really have any suggestions as to how to fix that but here are some ascetic suggestions:

    Windows would look nice:

    [​IMG]


    Also flipping a rock arch or a tin cup over and placing them like this would look good:

    [​IMG]

    [​IMG]

    Don't take my opinions on your map to seriously though.
     
  6. thefightdude

    thefightdude Forerunner
    Senior Member

    Messages:
    90
    Likes Received:
    0
    I definitely think a 1v1 or 2v2 would be great for this map. It is a simple design so on your next project i would go bigger and have a better difference than a map that is the same on all four points/corners in your map all around (if you understand what I'm saying). I am not saying that symmetrical maps are bad...i make them all the time...just have some high levels and low levels. It is good basic map for a rookie. So keep working on it and welcome to forge hub.
     
  7. SilenT SkopeZ

    SilenT SkopeZ Forerunner

    Messages:
    7
    Likes Received:
    0
    Thanks for the advise Fish, I think I might just add those windows. And if your interested I'm currently making a non-symmetrical designed mainly for 3v3 objective. It should be done by next week but don't think I'm abandoning this one, I'll take all your advise and update it with new pics today or tomorrow.
     
  8. bullet2thehead9

    bullet2thehead9 Forerunner
    Senior Member

    Messages:
    393
    Likes Received:
    5
    Very nice and solid map it does feel a Little small when you are playing so I would try to avoid playing 4v4 on it I thought it felt very clean and gameplay seems to flow pretty smooth. Also I would like to say welcome to forgehub
     
  9. SilenT SkopeZ

    SilenT SkopeZ Forerunner

    Messages:
    7
    Likes Received:
    0
    I'd just like to say thanks to everyone for the support and that, although bungie.net hasn't received the screenshots yet, I have made some small aesthetic changes to the map (mainly taking Fish's advice) and increased the columns in the central room to reach the ceiling so people cant camp there. I have also replaced the sword with an active camo. (I'll update the OP when the screenshots come through)
     

Share This Page