Yep, and Squad DLC sucks because it has shitty 100% bloom and is Slayer only. The only reason why Premium Battle was good because it had good objective gametype and map combinations.
But his palm looks like a face. Why ADD a 100% bloom playlist at this stage? And not having objective in there is just gonna further hurt its chances of taking off enough to warrant keeping.
Thats what I thought. I played it for an hour or so today and every game that was voted in were AR starts. And being standard slayer was annoying as well and made me not want to play it anymore.
I played Slayer (DMR) on Tempest. Decided to call it a day. That map is so terrible if it's not objective.
Well at least other playlists got the TU. I never play The Arena and I just might now. [br][/br]Edited by merge: This doesn't make sense either "TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified." If TU gametypes are their standard, why did they use default slayer in Squad DLC?
Notice the lack of comma. It's not saying that their standard gametypes have these updates (ie. that TU gametypes are now the standard) but explaining what changes the TU gametypes have on top of the standard (default) gametypes. Like how if someone said "It's our vanilla ice cream with chocolate sauce on," it doesn't mean that chocolate sauce is now a standard part of vanilla ice cream. They're using a basis for description and then detailing what's different from that standard.
I would not have noticed that. Thanks for pointing it out. However its no excuse for them to add a new playlist with new maps and an outdated gametype. And I agree that it would benefit highly from some objective gametypes.