As if you didn't see this coming. That's right, folks. Vehiculation is back, and this time it's inviting your friend/girlfriend/spouse/captor along for the ride! Vehiculation Co-Op (or Co-opulation as the map is named) uses a modified version of the previous gametype, and aims puzzles at teamwork, as well as the unique game mechanics that made Vehiculation attract so much attention. What's New? Checkpoints: Thank the lord for that, eh? When Vehiculation was created, the assumption was that players would warp back to their vehicle upon death. This, annoyingly, was not the case. However, in Co-Op, players may die and spawn on their teammate, provided they haven't died too. Furthermore, checkpoints and unlockable doors are being used to easily move players back to where they died. Tl;dr? You are your friend's checkpoint. New Mechanics: With the addition of an extra player, Vehiculation has gained a number of extra mechanics, which will be explained in due time. If you have played the original Vehiculation, you will be familiar with some of the mechanics, but the map is designed to introduce players to the mechanics to create a fun yet challenging puzzle. Less Linear Rooms: With the original, puzzles were often confined to small corridoors. Vehiculation Co-Op aims to orient players, while giving them a larger space in which to think in order to give the map a less cramped feel and accomodate 2 players. Featured Vehicles: Vehiculation Co-Op uses less vehicles than the original, but uses them to a greater degree to give each vehicle an obvious purpose. Spoiler Mongoose Aka: "Mobile Base" The UNSC Mongoose will be your new best friend. Forget the kid on the back waving his sword around, the Mongoose will be far more useful to you. I mean, can your friend run that fast? The 'Goose will act as your primary vehicle, and you will warp to it after 10 seconds on being on foot. There are certain things that set the Mongoose apart from the other vehicles, but for now they are being kept secret. Turrets Aka: "Resting point" Ah, turrets. You'll soon find them to be great companions on your quest. Whether you need a new friend, or just a place to rest and reset your 10 seconds, the turrets will be there for you. Ghost Aka: "Is it my turn yet?" Ghosts are unique in the way they move and act compared to mongeese. The only problem is you won't have your friend jumping on your back every 10 seconds. Sharing is key. Anyway, here's the pictures. Go, go! The first room is pretty straightforward. Just get the grips of the gametype, and you'll have no issue with this part. Fans of the original map will feel right at home here. Misc shots: Final room - You'll have to really think for this one. Experiment, if you will. And your prize? The coveted Co-Opulation trophy! ENJOY!
Looks interesting, I stopped playing puzzles cause the challenges where starting to get a bit repetitive, but this appeals to me. The puzzles look unique and refreshing, I might post back later with feedback if I don't forget.
I believe this has already been posted before, cause i remember the name but i dont know if the other one was a co-op map
Yeah, the original Vehiculation was for 1 player, while this is aimed solely at cooperative puzzles. And I posted a map preview, so it could have been there you've seen it?
Hey man I played through the entire thing and it was fun. Not too hard, not too simple, just right in terms of difficulty. The puzzles were pretty unique and the way you went about them was interesting. Good Job!
I checked this out when it was only for one person and I couldn't get it. I'm not good at puzzle maps, that's why. But, now that you can do it with two people, this should be much more fun. You're very clever, so I know this will be quite the challenge. Great work, bro.
Thank you very much, it's always nice to hear some good feedback. I'm glad you enjoyed the map, and I'm glad the difficulty seemed to be as I intended it. Haha, I love the clever bit. Massive ego boost right there. If you need any help, I'll be happy to offer some tips.
I like the idea of a puzzle map based on vehicles. I'm pretty okay at puzzles, but I think this is a twist I'd never really thought about before, so this is going to challenge me a lot - which is really good for a puzzle map! The last room reminds me from something out of Portal 2... I'll give this a DL and try to do it. If I do, I'll make sure to tell you.
I couldn't complete this, which was disappointing. We got to the last teleporter, the one right before the trophy room, but we both died while trying to get around it (we were very close though). Since I couldn't figure out how to activate the checkpoints we spawned back at the start so I didn't really want to continue. How are you supposed to destroy the fusion coils anyway? We were able to get around them, but still. Overall though I really liked this puzzle and its various mechanics. I thought it was hard but that was probably only because I never played the original.
Thanks for the feedback guys. I've recently been informed that the teleporter checkpoint for the first half of the map isn't working, which is a pain in the ass. I'll sort that out in the new year. I was also made aware of an annoying part of the mechanic, whereby the mongoose spawns on the player with the lowet countdown (ie the one who has been off vehicle longest). This can mean that, in rare cases, a dead player will spawn their teammate to them in the starting room rather than warp to the current position in the map. My advice would be to occupy a vehicle when your teammate dies, so that they will spawn on that upon spawn. Bloody Rocket Race.
oooh i love the idea. I'll definitely be trying this. Love Puzzles + Love Vehicles = Gotta Love This. [br][/br]Edited by merge: Wow - what a map. I thoroughly enjoyed completing this with my girl, and she liked all of the vehicles in it, and the game mechanics with the spawning alot. I must say that the last room before the end, the one with the ghost on the platform was quite difficult to get through. We were having trouble jumping off of it and getting the height needed. I think my A button was broke. But, definitely a great map. I give it a 9/10. I feel like the beginning couple of challenges could have been a little more creative and/or difficult, but at the same time, I appreciated the feel of having each challenge be more difficult as you go in order. Not sure if this was intentional. Also - we were having trouble "moving" back to the ghost in that final room. Everything was really well-forged, and the mechanics seemed flawless. Others need to try this.
I've just played this with my bro and let me tell you! The puzzles were definitely challenging. The room after the Killball room had us stuck for a while but when I figured out how to solve it, it was so friggin' rewarding! This map actually inspired me to want to make a puzzle map as well. Kudos are this most excellent creation!