Turbine

Discussion in 'Reach Competitive Maps' started by Southern, Dec 25, 2011.

  1. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Turbine

    A crafty gem by S0uthernNumber1

    Turbine is a 1v1 Slayer map, but is also set up for 2v2
    It is assymetrical, but weapons are even.
    Weapons list:
    2 DMRs, 45 res. time, 1 extra clip
    2 NRs, 30 res. time, 2 extra clips
    1 Plasma Repeater, 30 res. time
    1 Concussion Rifle, 90 res. time, Doesn't spawn at start, 1 extra clip
    1 Grenade Launcher, 120 res. time, Doesn't spawn at start, 1 extra shot




    Blue Base
    [​IMG]

    Red Base
    [​IMG]

    Lower Hallway and Neutral Health Pack
    [​IMG]

    Upper Hallway and Concussion Rifle spawn
    [​IMG]

    Middle and Grenade Launcher spawn
    [​IMG]

    Action Shots!!

    [​IMG]

    [​IMG]

    [​IMG]

    From yours truly.
    [​IMG]



    Well, that's about it. I'd like to thank UberlyPwned and Shikarix for helping me with the map, and my little brother for being my minion and placing stuff for me. Couldn't have done it without you guys.
     
    #1 Southern, Dec 25, 2011
    Last edited: Dec 25, 2011
  2. Shik

    Shik Forerunner

    Messages:
    653
    Likes Received:
    1
    The map still looks REALLY open. But, you should of posted a map preview because you made this too quick, not much to really say, I guess I'll get a game on it with you.
     
  3. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Yeah, it's still a little open, maybe a bit more than I wanted, but the centerpiece where the GL spawns cuts off almost every overly long LoS, and I've added cover to the corners by the bases, so it's a lot less open then when you last saw it. I'll definitely make a v2, though.
     
  4. SYLUX

    SYLUX Promethean

    Messages:
    30
    Likes Received:
    0
    the idea of this map is great but in slayer dmr ( alwys want dmr ). the mao is a little bit open. mabe some shieds on the ramps. but for slayer with AR. are great.
     
  5. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Yeah, I had problems with it being open too. The DMR is set at 45 second spawn because I wanted it to be a slight advantage, but I may have overdone it. Will make a v2.
     
  6. bullet2thehead9

    bullet2thehead9 Promethean
    Senior Member

    Messages:
    393
    Likes Received:
    5
    Its a really nice map and the LoS look great but I think I agree with everyone else it is a little to open.
    P.S. You don't need to post again about making a V2 already read the other posts
     
  7. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    I posted that at 11 PM after 3 houses for Xmas. Cut me a break? But yeah, I forgot to put in what SYLUX said, it was meant for AR starts.
     
  8. ASSASSINinWH1TE

    ASSASSINinWH1TE Ancient
    Senior Member

    Messages:
    165
    Likes Received:
    4
    Very clean and aesthetically pleasing, a bit more cover looks like all it needs.
     
  9. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Sorry for getting back to you late, I was gone for New Year's. Thanks for the feedback though, it's appreciated, and I have almost fixed the cover issue.
     
  10. CaptainPoopface

    CaptainPoopface Promethean

    Messages:
    2
    Likes Received:
    0
    This is a great little room, but it feels too small, even for 1v1. For me, I think it only works for odd custom gametypes like grenade dodgeball or grenade launchers + beefed health.

    I like how it's a symmetrical-ish layout with some differences. Would you consider adding another room about the same size right next to it with some windows or tunnels to get there? That's probably more revision than you had in mind, and I noticed you had used about 2/3 of the budget already. Just a thought.
     
  11. Noooooch

    Noooooch Forerunner
    Forge Critic Senior Member

    Messages:
    454
    Likes Received:
    59
    I gave this a fly through in forge, and i have to agree with CaptainPoopface (lol).

    It's essentially just one room, with a few things to break up LoS from wall to wall. The area with banks for floors is also too good a spot. I imagine a player grrabbing a hold of that and never letting go, because he can see the whole room from there.
     
  12. Southern

    Southern Forerunner

    Messages:
    335
    Likes Received:
    0
    Ok, so I can't work now, but here are my planned revisions.
    1. Remove the back of the lower hallway and create another room/hall.
    2. Add a ramp to top hall from the middle, and block more of its sightliness.
    3. Swap GL for a no clips Shotty.
    Feedback on these ideas?

    [br][/br]
    Edited by merge:


    I've actually seen 1v1 maps smaller than this, but they're all symmetrical arena types.
     
    #12 Southern, Jan 15, 2012
    Last edited: Jan 15, 2012

Share This Page