Liking the improvements gorilla and looking forward to playing this on a monday night coming soon! I only ever played gemini ffa so i'm intrigued to see how it plays TS 4v4.
Wow the rocket spawn is so SEXY ! You make it open like the original Gemini ! When this will be out ???? I can't wait download it and play on it !
hahahaha hold your horses! It hasn't even been tested yet! I have more pictures of changes coming soon as well. [br][/br]Edited by merge: Moved the rockets to the center and swapped out the ugly 3x1s for 1x4s on the tele ledges Moved sniper to the "alter" and added 1x4 column And this is where the flags will spawn
I don't think 2-flag will work on a map like this, I'll just point that out right now. I hope I'm proven wrong, though.
I just noticed the teleporter ledges. I think those teleporters should just be removed. In a flag game that could shorten a flag run too much and it encourages people to go through the teleporter just so they can camp that ledge. If you use a soft kill and someone drops the flag there it will reset so that won't work. The map should do fine without teleporters. If you have the objects it would be cool to set up separate stuff for symm and asymm. The sniper could go on symm only and put the objective there for asymm gametypes.
Be sure to sign up for Monday! Its quite possible that you will be right. But there is only one way to find out. The sender and receiver nodes are so close together that I don't think it will shorten the run times to a detrimental degree. I don't think they will promote camping to much because the ledges are very small and provide no cover whatsoever. But testing will bring out the flaws. I do have the objects so I could set up the map that way.
The problem is that gets the flag carrier out of the flag room too quickly, and covering such a short distance isn't so useful otherwise. Call me oldfashioned but I just don't like the mechanics of teleporters.
Well I'm old fashioned as well and don't care for them either but I was trying keep with the original map with them. But like I said if testing proves them to be a horrid thing I will remove them with haste!
Old-fashioned? Halo CE was by far the most teleport-y of the Halo games, and that's as old-fashioned as it gets, methinks. No maps in Reach have the sheer volume of teleporters present on maps like Chill Out, Boarding Action, and (gulp) Chiron TL-34. Hell, you can't even properly remake Chiron because there aren't enough teleporters in forge to do it.
Ok so I made some structural changes on this and I will have pics soonish. But I can tell you that the Rockets have been removed(they were just way to overpowered because of the maps size) and the sniper was moved back to Rocket spawn. An overshield was placed where the sniper was in the purple outdoor area. Concussion rifles were moved up to the hallways that connect the red and blue ramps to the outdoors.
Pictures Pictures Pictures ! I wanna see more from this map ! Also dont forget to invite me for testing .... When this will came out ?
Hopefully in a couple of weeks. As soon as I'm satisfied with the way it plays. The map is done as far as structure goes (imo) I'm just trying to get the weapon set perfect.