I know this has been done, probably a lot. I saw it in an invasion map a while back but can't recall which one. And I'm sure I could figure out my own method with some work and experimentation, but I don't want to spend hours reinventing the wheel. So... What are good ways to make a gauss turret - i.e. an immobile gauss hog that can't be driven? What objects and how much of it needs to be blocked off to make it so immobile that it can't be moved, and won't despawn (but the turret is still functional)? Is it possible to prevent people from even getting in the driver seat, short of turning off vehicle driving entirely in the gametype settings? If you know of a map that did it well, feel free to just refer me to that, and I'll DL and take a look.
Take a look at stealin your flags. He did it with rocket hogs, but it would work with gauss nonetheless.
Thanks for the tip, I took a look at it. Ironically I think what I just came up with will work better. We're both doing the same basic thing - blockading in the hog very tightly so that it can't move any direction. My version uses barricades though which I think fit the hog more snugly, and I've oriented it at the end of a long bridge so that you really have to work to get to the driver's seat - in Stealin' it appears that it's rather easy to end up in the driver seat instead of the gunner. I've been playing with this ever since I put this thread up (of course) and can't find any good way to actually disable the driver seat. Since my game requires driving elsewhere, I'll just live with that. It's a minor problem, as long as this hog can't move and the turret is easy to access and use.
I'm fairly certain that there isn't a way to disable the driver's seat of a vehicle without changing the gametype settings, so blocking it is is your best option. Duck and I used a hog as a stationary turret on Port Authority (you can find it in my sig), and we were able to use fixed camp stools of all things to hold it in place. Most anything will work, you just need to make sure to not barricade the hog too tightly or else it'll spaz out/explode. For a time, we had a fixed traffic cone that doubled as a blocker/unicorn horn. It was pretty sweet.
Move a bridge medium or large over the warthog seats with coordinates and leave the top of the turret sticking out.
From what I can tell so far, no. If you can get close enough to get the "enter x..." message, it will let you slide right through the block. That animation has some powerful mojo. I might be able to fake it by having the block physically keep you far enough from the driver's seat so that you never even get the option to enter, but that creates other issues for me. I think what I have now will work though (and you'll be seeing it very soon).
Place it in a frame tight enough so it can barely move, the. Use camping stools or antennas to lock it in place. Place the warthog first then the frame. Double tap A on the warthog to make sure it's spawn location is in the right place.
Maybe try puttin a one-way shield(s) over the front portion of the hog. I think they block the enter option.
Due to the particular way my map is set up, it will actually work out just fine. I didn't do this intentionally, but there's a divider between the two main sections of the map (it's a minigame) that actually does block the gauss shots because it's huge, thick, and made from two layers of objects in many places (e.g. two coliseum walls side by side).
Gauss hogs can shoot through double-wide coliseum walls. That's how we have it set up on Battleships. But I guess it just depends on the angle.
I think if they are partly merged into each other, it blocks the shot. My understanding is that almost any two objects merged together will block gauss shots at the point of merge - there are some exceptions, but for my purposes it's not necessary to find them. It's just one small area of my map that needs to block the shots at all, since this isn't a standard competitive map.
Flying Shoe did a lot of experimentation with gauss hogs and their object-penetrating properties with his map Gauss-cept. Two merged objects do indeed block gauss shots at the point of merge, as do all the rocks, and also sandbags and crates (I think).
Thanks, but fyi you might need to make a sort of one-way shield "box" over the front to completely block it off. Not positive though.