Despair

Discussion in 'Reach Competitive Maps' started by SecretSchnitzel, Jan 3, 2012.

  1. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Despair

    After several months being MIA from the forge community, I've finally returned and have released my last map from before my absence.

    Weapons and Equipment:
    1x GL
    4x DMR
    4x NR
    2x Plasma Pistol
    4x Frag Grenade
    4x Plasma Grenade
    2x Health Pack

    Gametypes:
    Team Slayer
    KotH
    Oddball
    CTF
    Assault

    Recommended Gametypes:
    Slayer
    Koth

    Description:
    Despair is a inverse symetrical map that features five rooms, two of which are mirrored and a central atrium. It highly promotes the use of the jet pack while offering no disadvantage to the use of sprint. Originally designed for the MLG "Room Based" submission, this map garnered a lot of attention and was featured in the Forge Open Tournament hosted by Imperium and members of the MLG community. The map was favored by many; however, fell short of gaining the support it needed. Love it or hate it, its a map that made its own impact in the forge community.


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    Thanks to...
    Bleuprint, SaLoT, Ladnil, Col Keller, Sethiroth, Solo xiii, Uno, TaK, and Killa KC for helping with changing the design of the map over the duration of its development. You guys helped shape this map into something solid and enjoyable to play on. Thank you.

    Download Despair.
     
    #1 SecretSchnitzel, Jan 3, 2012
    Last edited: Jan 7, 2012
  2. dawson4321

    dawson4321 Ancient
    Senior Member

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    u have a map named courtyard to? damn u haha
     
  3. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Technically, Courtyard is by my buddy Faybian, but I designed the bulk of it and named it. Would probably count more as a co-forge.
     
  4. Shik

    Shik Forerunner

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    Looks nice, you probably don't need the light there to signify which is red and blue base considering you have the platforms there, just takes up some budget and possible frame rate. I can't seem to figure out the layout of the map, but it seems interesting, I like how you have a camo in the middle of your drop as a risk/reward factor. I also enjoy the jetpack pickup, I like when players have to pick up armor abilities rather than just select them off a loadout. Also, nice job for making this in the coliseum.
     
  5. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    The lights I included after working this down to play in splitscreen without framerate issues. As they didn't hinder whole screen framerate, and don't render on split, I thought they would be a nice aesthetic inclusion. Because of the light mapping in the collesium, the ambiance of the lights has a pretty awesome affect IMO.
     

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