Chasm

Discussion in 'Reach Competitive Maps' started by RoboArtist, Dec 31, 2011.

  1. RoboArtist

    RoboArtist Forerunner
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    This is a little 1v1/2v2/Free-for-All map I made in celebration for being away from Xbox for about 4-5 months (yea i know, right?)
    Its not symmetrical in any type of way, which is rare coming from me.
    Having a new GT, some of my earlier maps from my old GT (securitym15) will still be up for grabs.
    I noticed this map tends to have a lot of close-quarter combat in it, so I helped decrease that by not adding Shotguns or swords anywhere on the map.

    Weapon list:
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    1 Grenade Launcher
    1 Rocket Launcher
    2 Sniper Rifles
    1 Needler
    A Couple of DMR's and Needle Rifles
    2 Magnums
    2 Plasma Grenades
    4 Frags

    Pictures:
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    Enjoy...
     
    #1 RoboArtist, Dec 31, 2011
    Last edited: Jan 1, 2012
  2. Shik

    Shik Forerunner

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    [​IMG]

    I really like the way this map feels, you mixed the blocks and naturals pretty good in my opinion, I don't think I've seen that square with the shield, that better be a teleporter or it would be misleading to me.
     
  3. RoboArtist

    RoboArtist Forerunner
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    Nah its just a TV Screen/ Moniter
    Normally People dont jump into TV's
     
    #3 RoboArtist, Dec 31, 2011
    Last edited: Dec 31, 2011
  4. Shik

    Shik Forerunner

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    Blue skadoo we come too.. Idk, sounds like a unique teleporter idea, that I will now add to my forge ideas.
     
  5. xDTx Kaos

    xDTx Kaos Forerunner
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    They did in fairly odd parents. Either way the map looks really good. The rocks look intrusive in some places. They poke through other peices and it looks a little sloppy. Other than that it looks really nice.
     
  6. RoboArtist

    RoboArtist Forerunner
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    I hated how sketchy the roof looked at the bottom level. Dont look at it you'll go blind
     
    #6 RoboArtist, Dec 31, 2011
    Last edited: Jan 1, 2012
  7. bullet2thehead9

    bullet2thehead9 Forerunner
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    I like the map but I find it looks a little open and the ramp 1x1 I think aren't that good of an idea because they give you very little movement space thus causing players to fall of when walking up them in a gun fight. Do like your usage of rocks they look very natural and well placed and how is the frame rate?
     
  8. RoboArtist

    RoboArtist Forerunner
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    Ive found them Easy to maneuver around with in those circumstances. Oh, and thanks :)
    Oh and no FR issues . Its a smaller map with not as many pieces used in the making, so its not really a worry
     
    #8 RoboArtist, Dec 31, 2011
    Last edited: Jan 3, 2012
  9. Southern

    Southern Forerunner

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    Other than the rocks looking a little sloppy here, you did what Shikarix said pretty well. I'll DL, and like it when I do.
     
  10. wpcubs

    wpcubs Forerunner

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    The rock designs are very cool and it has a very cool asymetrical design. I also like when you used small shield doors to color objects. I think you should consider making the map more elevated, some of the celings/walkways seem too short to walk under. Overall great map!!!
     
  11. RoboArtist

    RoboArtist Forerunner
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    MORE elevation? Hahha I'm afraid that if I do that there would be too much
     
  12. timmypanic

    timmypanic Forerunner
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    Hay man! Good to see you are still forging, I will send you game invite for some forging when I get on, not been on line as much recently.

    This map looks sweet, I like the use of rocks in the map and some grass is always good to see. I downloaded the other day but haven't had chance to have a game yet, but it looks really interesting and well forged as always. will update once I get a go around later this evening.
     

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