Which Gametype??? ROCKETBALL!

Discussion in 'Halo and Forge Discussion' started by Der Flatulator6, Oct 22, 2010.

  1. Der Flatulator6

    Der Flatulator6 Forerunner
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    Ok, well I have invented a gametype that I think has real potential to possibly be the next griffball. It's called Rocketball. This is how it works:
    There is a soccer ball in the middle of a playing field.
    The two teams (up to 6v6) spawn at their defending goal.
    All player have 200% Damage Resistance.
    Players spawn with Rocket Launchers and Golf Clubs.
    Infinite Ammunition (Not bottomless)
    Objective is simple, get the ball into the enemies goal (like soccer)
    1 point for a goal, 4 minutes per round. 4 rounds.

    I have made the first map for it, keeping it fairly simple.

    But I have encountered a problem. Getting the soccer ball to be the objective.
    Unfortunately, if I set the game up as "griffball" Assault, and set the label of the ball to "As_Bomb", when a game starts, a bomb will spawn next to the ball :(
    The same happens with Neutral Flag Capture the flag.

    What gametype could work for this situation? Stockpile? Assault? CTF?
    I thought I might be able to set the ball as a neutral capture point, rather than object (flag/bomb). and have the goals as the flag/bomb.
    Is it possible to set the soccer ball to neutral, or could I make this gametype work???

    Help please!!

    Thanks in advance :)


    (c) should this be used, I would like credit in the description. This thread can be used as evidence.
     
  2. Em0srawk

    Em0srawk Forerunner

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    Use the Smashball scoring mechanism, it won't work exactly as you want but it'll do the trick.
     
  3. Der Flatulator6

    Der Flatulator6 Forerunner
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    Please explain, or link me. I have not heard of this mechanism
     
  4. Em0srawk

    Em0srawk Forerunner

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  5. Der Flatulator6

    Der Flatulator6 Forerunner
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  6. AMALGAMATIQN

    AMALGAMATIQN Forerunner

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    Here's how it's done: To make this sort of gametype, you have to make a variant of Haloball. If you don't know what that is, just find it in a search in your file browser on Reach. Once you load up your map and the Haloball gametype, make a hill marker and label it BALL_SPAWN_LOC, and make the team neutral. Then, in both of the goals, make large, box-shaped hill markers that fit the goals and label them HB_GOAL, and label them by the color of the team that would score into them. If you'd like to see some celebration when you score a goal, add either neutral or colored hill markers with the label GOAL_NOISE_MAKER, and put the spawn sequence to 1. That should make a cool noise and flaming skulls pop out from the center of the hill marker. In-game, a ball should spawn at your BALL_SPAWN_LOC, and waypoints with number-of-points on them will appear over the goals. Once a goal is scored, the ball will respawn at the BSL, and you can keep playing.

    ...Also, check out my gametype called Rocketball.
     
    #6 AMALGAMATIQN, Dec 31, 2011
    Last edited: Dec 31, 2011

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