Eternal

Discussion in 'Reach Competitive Maps' started by Hydrolysis, Dec 24, 2011.

  1. Hydrolysis

    Hydrolysis Forerunner

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    Eternal [v1.2]-

    *Oddball and KotH are now available*

    "Another great Hydrolysis map. This guy is good. I love this one..."
    -S0uthernNumber1


    Eternal is a small to mid-sized symmetrical map designed specifically for 4v4 (or smaller) gametypes. As of now Eternal supports: FFA, TS, Assault and CTF.

    Weapons on Map:

    2x D.M.R. [1 clip|45 sec]
    2x Needle Rifle [1 clip|45 sec]
    2x Plasma Pistol [NA|45 sec]
    1x Sniper Rifle [1 clip|120 sec]
    1x Grenade Launcher [2 clips|120 sec]
    1x Shotty [1 clip|90 sec]
    3x Frag Grenade [NA|45 sec]
    3x Sticky Grenade [NA| 45 sec]

    Pictures:

    [​IMG]
    "View of Blue base from mid"

    Red Base and Blue Base are symmetric and idential.

    [​IMG]
    "View of Mid from Red Base"


    [​IMG]
    "View of (Top Purple) the Archway from Mid (Sniper spawns below the archway)"


    [​IMG]
    "View of the (Purple) archway from Red Base"


    [​IMG]
    "View of the (Purple) archway from Blue Base"


    [​IMG]
    "View of Green Room from Red Base"


    [​IMG]
    "Another view of the green room from Red base. (Grenade Launcher Spawns above to the right"


    [​IMG]
    "Elevators lead from Green room back to mid where Shotty spawns"


    [​IMG]
    "View of Green Room from Mid (Shotty Spawns between the two doorways)"


    [​IMG]
    "View from above (after deleting all of the roofing)"

    Hope you enjoy Eternal!

    -Hydrolysis
     
    #1 Hydrolysis, Dec 24, 2011
    Last edited: Jan 5, 2012
  2. Shik

    Shik Forerunner

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    CAN SOMEONE PLEASE MAKE A MAP WITHOUT A TREE?! Lol, I'm just messing, I love maps that are built around trees, even maps that include forge world. I LOVE the doors you made with the brace. I'll try to get a game on this Christmas eve gaming night.
     
  3. Southern

    Southern Forerunner

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    Another great Hydrolysis map. This guy is good. I love this one, and the tree is perfect.
    Oh, Dl'ed and Nom'd.
     
    #3 Southern, Dec 24, 2011
    Last edited: Dec 26, 2011
  4. wpcubs

    wpcubs Forerunner

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    Really like this map, everything, from the designs on the walls to the rock structures and grass. Great visual appeal and it looks like it will play pretty well too. Definetely my favorite of your map. Consider tweaking the spawn times for MLG gameplay because I think it would be a good MLG map too.
     
  5. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Great aesthetics, good looking tac jump?, and an overall clean forge. 3 of the things that make a map sexy. 1+ DL

    Needs more screenshots / overview!!
     
  6. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Hey dude, I believe we are friends on xbl but we've never played anything. I've been into infection maps lately but I wanna co forge a competitive map with someone. If you're down I'd like to see what we can pull off. Message me with an idea or something
     
  7. Hydrolysis

    Hydrolysis Forerunner

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    Sorry I've been busy doing family stuff all day and haven't had a chance to checkout responses. Whenever you post a map, its great to have the community respond. Your feedback is always appreciated (especially when it's strong and positive) so thank you!
    Haha, thanks S0uthernNumber1...coming from you that means a lot (I've seen some of your harsh criticism of other maps!) And speaking of the tree...someone told me I should have called the map "O Tannenbaum" with it being so close to Christmas. Haha
    I actually thought that my spawn times were the same as for most MLG maps? However, I may be completely mistaken. What are the correct spawn times, because this map was definitely intended to be used in all competitive game types (especially MLG game types)
    The aesthetics were probably the most important thing for me while working on Eternal. In the past I've always focused on the geometry and game play for a map while altogether ignoring any (eye candy) aesthetics! So thanks for the recognition. As for the "Tac jump" you see, it isn't actually a jump but rather a lift/elevator (it's slightly too elevated to be a jump); however the lift works extremely well and nearly acts as a tac jump.

    I threw up some more screen shots and an overview of the map. Sorry that the overview isn't the greatest picture, I simply had to go through and delete all of the ceiling in order to take the picture and ultimately isn't very clear. Hopefully with the other pictures as reference you can get a good idea of what the map looks like as a whole.
    Hey PAINTS. Haha, ya we're friends on XBL...sorry I haven't joined any of your parties, but as you can see I was pretty busy building this! I'd definitely be interested to build a map co-op. I actually have another buddy who has been trying to get me for some time to work on something with him, so maybe the three of us could put our heads together and work something out!
    More feedback is always appreciated...and any suggestions are definitely helpful in refining the map!
    -Hydrolysis
     
    #7 Hydrolysis, Dec 27, 2011
    Last edited: Dec 27, 2011
  8. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    You used the upside tin cups to make a fountain (purple arch) but I think you could have added a pool of water at the bottom. (shield door, small) because i see you made a spot for the water to go but there's nothing there.
     

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