The Persian Baths

Discussion in 'Reach Aesthetic Maps' started by dm3phoenix, Dec 23, 2011.

  1. dm3phoenix

    dm3phoenix Forerunner

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    What's up guys. This is my first post to forge hub!! I have been forging for a long time and finally have some time to post some of my many maps up to get some feedback. Hope you like them!

    I like playing around with water in many of my maps and The Persian Baths is no exception. It was one of those ideas that just stuck with me and I was anxious to start laying out a concept. I wanted to keep the map as clean and realistic as possible so hopefully it lives up to my expectations.

    Basically, the map evolved around a central fountain within a large bath area. All of the "floorspace" is custom tiled and sunken below an upper deck that overlaps the walls of the bath. As you will see the map is asymmetrical (an evolution from much of my early stuff), and is meant to be a semi-natural space, incorporating artificial components within a natural rock cavern.

    The main area is lit in a warm orange glow by two torches hanging from the vaulted ceiling, and natural light streams in from between the open-air exterior wall pillars. While the space is quite open there are plenty of areas for cover including sheltered alcoves beneath the decking and alongside the cavern wall.

    There are also 4 secret areas to the level that you will have to work a little bit harder to find but will provide definite rewards....


    Here is the central fountain and open space looking out to the ocean from the interior cavern wall.

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    An overview of the fountain and the tile flooring. Yes.... it took a long, long time ;)

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    Low angle from the sloped entry pool.

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    The fountain - I had to add in an energy sword!

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    Stairs leading up to the exterior balcony.

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    Exterior balcony.

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    This was one of those rare maps where building an interior based space also produced a decent looking exterior.

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    A secret snipers hollow providing a bird's eye view of the baths.

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    The secret waterfall shrine.

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    There are lots of other hidden spaces I haven't covered, best to download and give it a go ;)

    As far as playability goes, this is a Slayer map but I am working on a Headhunter variant as well. It is best played with between 2-8 players. Weapons are strategically placed with more common items in more accessible areas.

    DMR x1
    Shotgun x1
    Concussion Rifle x1
    Plasma Repeater x1
    Sniper Rifle x1
    Fuel Rod Cannon x1
    Rocket Launcher x1
    Gravity Hammer x1
    Energy Sword x 1

    Your feedback is quite welcome. Enjoy and look for more posts to come!
     
  2. bullet2thehead9

    bullet2thehead9 Forerunner
    Senior Member

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    I like this map it looks very cleanly forged and the aesthetics are very nice.I do have some problems though and those are:
    1 how is the spawning because from the pictures it doesn't look like there are a lot of spawn point also try not to put spawn point next to power weapons like the sword.
    2 be careful when placing power weapons and Power ups because if they are really close it give the person with the power weapons an unfair advantage.example number 1 the rocket launcher with the active camo power up is un fair because not only is the RL an unfair weapon now the person with it is invisible which makes him even harder to kill.
    Those are all the problems I see but besides that I like the map
     
  3. Shik

    Shik Forerunner

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    Wait so.. It's a aesthetic map that can have gameplay on it? The map flooring looks pretty sick, I'm not a fan of using dishes, they are ugly to me, but I think you made it work. Downloading
     
  4. dm3phoenix

    dm3phoenix Forerunner

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    Good call on the powerup placement bullet. You are definitely sticking your neck out heading across the open space to get there but I guess the launcher is effective enough to make it worth it without the camo. Agree on respawn points as well for further dev.

    Thanks guys.
     
  5. Waylander

    Waylander Ancient
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    Can I suggest if there are lots of hidden areas, you set it up for Clue?
     
  6. Southern

    Southern Forerunner

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    I don't know if there will be FR lag looking at the floor, but it seems like that's the only problem. The area it's in, the ocean, the amount of things on the floor, could lag. Otherwise, the map is great, looks terrific, the aesthetics are great, but the Frame rate could be an issue.
     
  7. dm3phoenix

    dm3phoenix Forerunner

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    Thanks Southern! I haven't had any FR issues so far but it needs more playtesting. What is the Clue gametype about Waylander?
     
  8. Waylander

    Waylander Ancient
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    You'll have to look it up. I really cannot be bothered explaining it but it's sort of like hide and seek.
     
  9. dm3phoenix

    dm3phoenix Forerunner

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    Well then I guess I can't be bothered to look into any new game types can I "mate"?
     
  10. Shik

    Shik Forerunner

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    This would be weird to play Slayer on, there really is no layout, also theres a ton of frame rate.
     
  11. Berb

    Berb Ancient
    Forge Critic Senior Member

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    To be fairly honest i didnt even know Persians took baths. ..

    I have to agree with shik in that the dish pieces are very ugly, but redeem themselves slighty here by providing some curvature to the structure. Ive gotta say the fountain in the centre pond is too large, it makes itsel look silly. Otherwise a decent aesthetic map
     

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