why hello there it has been a while... SinlessLedgend and I are here to show you something... THE HALO-LEDGEND MAP PACK! im not gonna talk much but thanks to Sinless... we can have a nice little description and pics so here you go " Sapphire is my first asymmetrical map that isn't something that you can find in a five year old's file share. The whole map has been colored blue to live up to it's name. It houses a total of five power weapons: a sniper, a camo powerup, a grenade launcher, an evade, and a drop shield. And yes they are balanced. Enough talk, on to the pics. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 65KB. Here is where the blue spawn, a nice hallway with a camo powerup This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 65KB. Here is the base that the red team spawns in, it houses a lovely grenade launcher. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 65KB. This is where the evade spawns, next to the red base. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 58KB. And here we have a drop shield, good for the taking, located next to the blue spawn. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 76KB. Here is the bridge that connects the two halves of the higher grounds. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 65KB. This here is a teleporter that magically beams you near the sniper, useful indeed. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 63KB. But wait, you wanna know where the teleporter receiver node is? Well, here it is. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 73KB. Oh look, that's what you've been waiting for, a sniper, 0 clips, don't be dissapointed. This image has been resized. Click this bar to view the full image. The original image is sized 1024x576 and weights 65KB. A nice lovely pond with rocks, and no there are no fishes in there. A weapon list you say? you got it. 1x Sniper 1x Camo Powerup 1x Grenade Launcher 1x Evade 1x Dropshield 1x Frag 1x Plasma 2x Health Packs 1x Magnum 1x Needler Some Dmr's, needle rifles and shiz Special Thanks to: X2Sora - helped me with aesthetics BurningWater1 - helped me with design Neverendinghalo - helped with some flaws and suggesting some improvements Compatible Gametypes: Slayer, what'd ya expect? And thanks to all you testers out there. This has been Sinless, Peace Out. Mineral (FHF) l Sediment (Coming Soon) l Seismic (Coming Soon) Salvation l Cyan l Sapphire (Coming Soon) l CQC Arena l Volatile (Coming Soon) Bad Ass Bear Agrees" well thank you Sinless for that and now its time to show off mai map for this its name being... AZUL this is the loadout camera for blue team spawn blue CTF spawn blue artifact glass red team spawn red snipe spawn overview of mid red CTF spawn with tele (also at blue ) red artifact glass this map is a Catty Corner symetrical map that plays very good with dmrs and is only for 3v3. thanks to all of you that came to check this out and help test. thank you for coming to check out this mini map pack from me and sinless. the link up top with the players and stuff leads to my link but if you want Sinless's map the link is below: Bungie.net : Halo Reach : File Details Thanks and see you next time!
The word 'Epic' is very heavily overused, so theres that and the fact that you misspelled 'Legend'. The maps themselves don't look to bad, I like your use of rocks and decorative elements.
I really like how you incorporated water into both of your maps. Water gives maps a nice, clean visual appealing feature. Also, I like the simple aesthetics into both of your maps as well. The pole teleporter really caught my eye because it was very unique. The constructive critism I can give is to make sure your budget is okay to avoid screen lag.
I'm liking the looks of sapphire- Some of the aesthetics look quite nice. I've played Azul quite a few times and the spawning was a bit off, but I hope you got rid of the spawn point gathering in the middle. The middle was quite open and didn't let players move around the map safely without crossing through the open ares. Other than that, I found there to be no FRL and the aesthetics were nice. I suggest, when you build a map like Azul next time, you get another controller and test split screen lag. I don't know if there will be any, but it's always worth a shot. Great work, guys.
@eightball thank you and if you go above I think 4v4 you might start to get some FRL @wpcubs which map are you talking about? @splatterman I will fix those errors but which map are you talking about? @sinless I will fix that. @deadly god it was fun
I like the first map very nice aesthetics don't understand the cone thing(just for laughs I am guessing) I do see on problem in this map and it is in the 3rd pic the brigde seems to be a little high but besides that these are really nice maps.
I enjoyed play testing Azul multiple times, I guess the teleporter was confusing at first, but if you play the map often, you get used to it, otherwise cool map on that one. The first map in your "Legend" Map Pack I really like this picture. I don't think I have ever seen that done, by extending the edge like that with some water for aesthetics, I really like that.
I've played Azul several times over the past month or so, a few Slayer and CTF games here and there. A few issues I remember having were spawning and falling off the map. If I remember correctly, during a CTF game we spawned dynamically around the map, easily pulling flags or stopping the flag carrier simply because we didn't spawn on our half of the map. Not sure if you fixed this yet but you should, at least for CTF, Assault and other Gametypes. Slayer's fine for dynamic spawning though. I've also fallen off the map a few times, no big deal but I remember others doing the same as well. You might want to consider a few changes to prevent that. Also, I downloaded Azul and am currently looking at it in Forge. You don't have any respawn zones at all, you need respawn zones for certain objective gametypes to establish a form of map control. Also, looking at your budget and object count, Azul will probably screen lag often, though I don't remember much frame rate loss during the game. It'd definitely play better if lowered your object count, especially if you want to support 2 player split screen.
well i decided with azul it would just be easier to just get this released, but if you play like 8v8 on this you are not gonna be happy with all the lag but next time i make a map i will see what i can do with the split screen stuff but i highly recomend playing this 3v3 with dmr starts, you wont see any screen lag. and i figured that spawn zones just make the spawning for me just more messed up, because i really am not good with spawns at all.