Dunes

Discussion in 'Halo 3 Competitive Maps' started by sugaballa99, May 17, 2008.

  1. sugaballa99

    sugaballa99 Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    1
    DUNES

    Here is my first map, Dunes.

    DOWNLOAD

    Author: sugaballa99
    Supported Game types: Everything except Infection, VIP, juggernaut.
    Recommended Game types : Slayer, Team Slayer, Capture the Flag, FFA
    Recommended Number of Players :2-12

    WEAPONS AND EQUIPMENT:

    x1 Shotgun
    x1 Rocker Launcher
    x2 Plasma Rifle
    x4 SMG
    x1 Needler
    x1 Regenerator
    x2 Covenent Carbine
    x3 Plasma Grenades
    x2 Spike Grenades
    x1 Bubble Shield
    x8 Battle Rifles

    DESCRIPTION:

    Here is my first map Dunes, this map included interlocking, floating objects, tons of scenery. This map is very high paced and makes for good slayer and capture the flag. In the map each team starts at one base with 2 dunes in front, these dunes are slanted and you can walk up them. In between there is alot of cover with a few secret spots thrown in ( near the wall. ) KoTH and Capture the Flag are intense gametypes for this map as it is always high paced and the game doesn't end quickly. When i was testing it, there was to many open spaces, so i added many scenery for cover.


    Creator: Sugaballa99 ( small action shot? )
    [​IMG]

    Base 1
    [​IMG]

    Base 2 ( i ran out of money and items, dont bombard me haha ) ( it has alot of ways to get in once you get there to make up for it )
    [​IMG]

    Dune1
    [​IMG]

    Dune 2
    [​IMG]


    Thanks to my brother for helping me alot, i used photobucket if you guys think there are problems with the pictures. Hope i made a good post.
     
  2. Linubidix

    Linubidix Ancient
    Senior Member

    Messages:
    7,297
    Likes Received:
    7
    wow, I dont wanna sound mean but this map looks so sloppy. So many areas could've been better.
     
  3. sheepdog136

    sheepdog136 Ancient
    Senior Member

    Messages:
    43
    Likes Received:
    0
    yeah it does look kinda sloppy to me too
     
  4. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

    Messages:
    1,870
    Likes Received:
    130
    i agree but the concept is great. would be cool if it could be done on like sand trap or something :p
     
  5. DeathDriver86

    DeathDriver86 Ancient
    Senior Member

    Messages:
    93
    Likes Received:
    1
    The title gives the illusion of it being on Sandtrap, but still it's different and new.

    A little tidying up here and there would do it good.
     
  6. duff himself

    duff himself Ancient
    Senior Member

    Messages:
    125
    Likes Received:
    0
    Hmm pretty cool idea. It does look like you know how to interlock but you kinda rushed things. The comments above mentioned sloppy but I understand that doesn't help you make a better map.

    Making hills at angles it very tough. The concept of creating a circle with flat shapes never really comes out totally right. The issue is that most people like to see smooth edges when walking. So for instance in in the picture you named dune 2... the hill you made looks decent but the top of the hill has a little edge above the flat spot. It looks like you layed the bridges on the box or whatever it is and locked them in (which is a great start). The next step is to raise the flat box up a bit to merge smoothly with the hill you created around it.

    This comment is all from little pictures so I can't really say its good or bad. I'll download this week and come back and rate but good start!
     
  7. sugaballa99

    sugaballa99 Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    1
    thanks, i know its sloppy, but it really is hard to interlock floating objects, and without the money glitch and everything i did have trouble. I ended with 0 money
     
  8. The Hudacris

    The Hudacris Ancient
    Senior Member

    Messages:
    1,086
    Likes Received:
    0
    It looks ok. There are areas I can see that are sloppy so you might want to take that into consideration.
     
  9. InferiorPigeon

    InferiorPigeon Ancient
    Senior Member

    Messages:
    423
    Likes Received:
    0
    those dunes make my toesies hurt..
    =//

    i would reccomend doing a v2 cause this concept is nice
    but could be smoother
    =]
     
  10. BarkusTheMan 1

    BarkusTheMan 1 Ancient
    Senior Member

    Messages:
    439
    Likes Received:
    1
    people, come on. this looks like a really neat idea. and i don't mean to sound like i know what your intentions with the map were, but from the look and name it sounds like it's supposed to be sloppy-ish. looks pretty cool nice ideas but i think they would be better if utilized in a more complex map rather than just the dune things in each corner. good job, good idea.
     
  11. Supergooseberry

    Supergooseberry Ancient
    Banned

    Messages:
    232
    Likes Received:
    1
    was it hard for you to make interlocking look bad caise that would be pretty hard to do. But I think it was a accomplishment
     
  12. Playerhata27

    Playerhata27 Ancient
    Senior Member

    Messages:
    2,483
    Likes Received:
    6
    For a first map its pretty good.The idea is amazing and i would really like to see a version 2 with a little cleaning up here and there and aligning stuff.I would say 6/10 because of the little sloppiness ,but in retrospect the Idea is really good.
     
  13. SPAGETTII

    SPAGETTII Ancient
    Senior Member

    Messages:
    562
    Likes Received:
    0
  14. Nemihara

    Nemihara Ancient
    Senior Member

    Messages:
    5,071
    Likes Received:
    1
    The idea is amazing, but it looks like you tried too hard, and so it didn't come out as nicely as it could.
     
  15. Titmar

    Titmar Le Mar du Teet
    Senior Member

    Messages:
    4,020
    Likes Received:
    14
    this map looks like ****
     
  16. JJ3672

    JJ3672 Ancient
    Senior Member

    Messages:
    317
    Likes Received:
    0
    Now I know how people often don't like vehicles in foundry maps, but I think this would be a great map for a warthog/ghost/choppa.

    The middle of the map looks too open for a regular on-foot map, and the idea of having dunes is that it's supposed to be like a desert or beach or something, so having boxes and walls in the middle would detract from the general feel.

    As for where you're gonna find the money to put vehicles in...I dunno.

    Not a bad map though:

    7/10
     
  17. LXV Grizzly

    LXV Grizzly Ancient
    Senior Member

    Messages:
    332
    Likes Received:
    0
    yea, this looks really sloppy, i think that you have a great idea going, but i think that you need to clean it up and expand on what youve thought up
     
  18. teaaam fuusion

    teaaam fuusion Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    It was pretty sloppy ihave to admitt.
     
  19. sugaballa99

    sugaballa99 Ancient
    Senior Member

    Messages:
    102
    Likes Received:
    1
    i see where all your posts come from.

    Care to give why?
     
  20. Reynbow

    Reynbow Ancient
    Banned Senior Member

    Messages:
    2,028
    Likes Received:
    143
    1/5
    Like most here have said the interlocking looks very sloppy, the idea is not too bad but you didn't pull it off very well.
    You need to make sure when interlocking objects they are lined up well, the objects interlocked in these images are definitely not lined up. The main two examples are the bridges and the fences walls, they are way out of wack.
    Simply put it's just not something you want to play on when you see it.
    If you go to the featured section and look at the pictures of the interlocking in those maps you will see everything is lined up...
    Line up your map and you'll get more downloads.
     

Share This Page