Kung Fu Chicken Power!

Discussion in 'Halo and Forge Discussion' started by Auburn, Dec 4, 2011.

  1. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    Q: Is "Kung Fu Chicken Power!" going to be the maps name?
    A: Maybe.​

    KFCP! is an asymmetrical map designed for some 2v2 objective games. ​

    Weapons:
    2 NR
    1 Concussion Rifle
    4 Plasma Grenades
    2 PPistol
    1 Spiker​

    Should I leave the FX, or no? And of course leave any suggestions/feedback you have!​

    DL BLAM! Link






    Overview and shiz.
    Ignore the extra spawns. It's only supposed to support 2v2.
     
    #1 Auburn, Dec 4, 2011
    Last edited: Nov 23, 2012
  2. pyro

    pyro The Joker
    Senior Member

    Messages:
    3,703
    Likes Received:
    4
    Seeing as a great map around here is one with awesome looking floors, this is definitely going to be a great map, as long as you get rid of that bit of coliseum wall flooring. The layout looks good, and while I don't like fx in general, it fits this map well. You can always release light and dark versions, and use mouseover screenshots in the thread. If you want to do that just take normal screenshots and I can run them through a program to make purple ones for you.
     
  3. Dobam

    Dobam Ancient
    Forge Critic Senior Member

    Messages:
    932
    Likes Received:
    4
    Wow you did a great job since last night ! I cant wait to play on it !
     
  4. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    I spent at least 20 minutes trying to find cool looking floors haha. The coliseum wall flooring might have to stay because I'm completely out of block pieces and inclines.

    Thanks, that's is a great idea. I guess I'll attempt to use photoshop...

    Thanks, I actually remade the whole thing haha. I was hoping to get a 1v1 on this, so that'd be awesome.
     
  5. X2Sora

    X2Sora Halo 3 Era
    Senior Member

    Messages:
    196
    Likes Received:
    19
    The map looks great! I especially like your use of of inclines to add texture and color. I don't know if you are still having issues with the block pieces in the last pic, but if you are make sure that when moving them you have rotation snap off.
     
  6. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    Thanks I'll try that. I fix it in forge, but when I play a custom game it still messes up for some reason.
     
  7. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    I dl'd and looked around.. the map looked pretty nice. Quite a few things bothered me though.

    -The long hallway. That hallway is a deathtrap and a half and there's not even a power weapon or something to make it worth your while. I'd suggest making a pathway from it to the top bridge and to the bottom area (by the brace large pillar.) This will also make people feel less helpless in the bottom area, because it is very disconnected at the moment. It will make the top bridge less of a power position too, which you probably don't want it to be since it can see the entire map and is the highest point.

    -Overlapping. And lots of it. Just go into forge with rotation snap OFF and fix it. If you have it on the objects will just shift back.

    -The lift. It's a pretty cool idea, I like how it moves you, but you shouldn't nearly lose your shields AND have to direct yourself up there after hitting the one-way shield. Angle it differently or change it to a different type of lift.

    -The railing in the brace door. It's just gonna be a bother. It's like putting a railing in the middle of a hallway that you have to jump over. People will get caught on it while trying to get away and such. Just remove it.

    -The weapon set. You have what? 5 weapons on the map? You simply need more. Preferably another power weapon, one in the long hallway and one in the bottom area by the brace pillar.

    -The steep ramps. They have lights. Which are ugly and cause framerate. Replace them with angled ramp bridges.

    -Flooring in the long hallway. You have 3 buildings in there and they flicker oddly. Remove the middle on and replace it with a railing, continuing the texture from the railing under the healthpack on the wall.

    -Small gaps in the wall. Since you made the map on coordinates, there are little slivers of the outside area you can see in some corners. I noticed them mostly by the platform xl floors.

    I think that's it. I'll edit if I remember something else. If you have any questions, just ask. Hope this helps!
     
    #7 Erupt, Dec 4, 2011
    Last edited: Dec 4, 2011
  8. Shik

    Shik Forerunner

    Messages:
    653
    Likes Received:
    1
    I kind of thought of Lux for a second looking at this map, but this looks clean, especially your little unique flooring you got. Unique map name is unique
     
  9. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    Looks like Lux....Lol..

    Anywaaays, keep the FX- It works. Forging is very neat, and I agree with Erupt, remove all 2x2 ramps steep. Use nothing with lights, remember that.

    I'm going to give this a DL and I'll be back with feedback, that is, if Erupt hasn't nailed it already.

    One last thing, CHANGE THE MAP NAME.
     
    #9 Eightball, Dec 4, 2011
    Last edited: Dec 4, 2011
  10. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

    Messages:
    1,497
    Likes Received:
    195
    That's exactly what I thought. This isn't a bad thing, Lux is an awesome map, but I have seen several maps since try to pull off the same purple with yellow lights theme. Still, if the layout is original then your map will still make its own name. If you want testing throw me an invite.
     
  11. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    1. Your a genius for that idea, I didn't even think about doing that. It would definatly make the map flow better. I'll make a ramp or put some kind of powerup there.

    2. haha, I was waiting for someone to say something about the overlapping. I went back and forth between forge and customs at least 15 times, but some pieces (like the xxl platform) just won't stay.

    3. The lift is tricky. I tried changing the angle, but it ends up being to high and you hit the ceiling before making it over there. Maybe I could make the lift more powerful?

    4. Yet another thing I knew somebody was going to point out. I do agree though, it ruins an escape route.

    5. 2 more power weapons? I'll put one in the bridge area, but I think if I put one by the brace pillar it would be to close the concussion rifle. Unless you think I should take out the concussion rifle. Also where would you recommend I put moar weapons?

    6. I don't even know why I used those, haha. People have warned me not too.

    7. Another good idea. I'll do that.

    8. I guess I'll try to fill in the gaps with other pieces? and where are the gaps in the xxl platform?

    I love you for that feedback, thanks a lot.

    ...ImighthavegotthecolorideafromLux...

    Thanks, I'll probably change the color to green to be more original.

    or pink. Nobody ever uses pink.


    Thanks and why the name is AWESOME! haha, well not really.

    Thanks, when I get all the objective games set up correctly I'll be sure to invite you.
     
    #11 Auburn, Dec 4, 2011
    Last edited: Dec 4, 2011
  12. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

    Messages:
    1,193
    Likes Received:
    803
    Try a mancannon heavy.

    Now that I think about it, that power weapon idea was bad. Just tinker with it until you find something you like.

    The gaps in the walls are AROUND platform xls. The platforms don't have any gaps. lol, sorry for the misunderstanding there.

    I used pink on my two works in progress.

    ...expecting a "you're a nobody" comment aannnnnyyy minute.
     
    #12 Erupt, Dec 4, 2011
    Last edited: Dec 4, 2011
  13. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

    Messages:
    1,477
    Likes Received:
    18
    I knew that once someone would use purple FX and the color yellow together people would automatically say it looks like Lux.

    If I were you, I wouldn't worry about the color of your map. Lux doesn't own the color yellow and the purple FX.

    Just keep it the way it is.
     
  14. Dobam

    Dobam Ancient
    Forge Critic Senior Member

    Messages:
    932
    Likes Received:
    4

    Yup the name is awsome ! Kepp it or change it for something more stupid !
     
  15. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    Alright, I got the lift working perfectly and did some other edits based on what you all said.

    I respect you sir.

    I tried to see what it looked like with other colors and it's horrible. Every other one is too dark so I'll probably end up keeping it that way...maybe.

    Haha, I'll find the most ridiculous name possible that, at the same time, fits perfectly with the map.
     
  16. Tallt66

    Tallt66 The Joker
    Senior Member

    Messages:
    272
    Likes Received:
    0

    You know when I saw the name I thought of you and your crazy map names lol
     
  17. Silentraine

    Silentraine Forerunner

    Messages:
    251
    Likes Received:
    0
    Looks like a really neat and unique map, Im glad im seeing several lately with unique styles. Where your using the 2x4s together as a ledge and walls for the ledge and having overlapping issues, Id suggest placing a 1x2 or 1x4 size block or something as simple as a column on the far left corner(end of ledge) and change the blocks spanning the ledge to 2x3s, turning them where they are 3 wide left to right.
    At the very end of the ledge you can then lower the 2x4 block on the end and place a 1x2 block or banks between the 1x2 or 1x4 column piece and the wall, this will solve your overlapping issues, even if you have to make this ledge a little larger.

    That would also give a little cover to that ledge, as far as the platform xxl and ramps over them, theres not much you can do to fix the issue where they start to move and overlap. They are technically the same height and will overlap whenever the engine has a slight change of degree, I would just suggest changing the ramp pieces to something else that is taller than the platform xxl. Bridge smalls or 1x2 blocks, and maybe bank pieces would possibly work for this instead of the ramps.

    Either way its a beautiful map with very little issues stopping it from being a hit, could you perhaps post a overview with no special fx? Would love to see the maps build and scale with one :) if its not to much trouble.
     
  18. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

    Messages:
    1,493
    Likes Received:
    286
    Overview coming right up.

    I don't think I have enough block pieces left for that, but I think I fixed the overlapping problem anyway. Those are good suggestions though so if the problem isn't fixed I might go with the 1x2 banks. Thanks!
     
  19. Silentraine

    Silentraine Forerunner

    Messages:
    251
    Likes Received:
    0
    Your very welcome :), and thank you for putting up a overview its a very nice map and I do believe it ends up looking really nice with the FX. The flow looks very good and I love the way you used the pieces you decided to go with for it, very framerate friendly. Once its released I expect it to get alot of attention, and Im glad you were able to fix the overlap issue, it ends up being one of the biggest problems with these pieces.
     

Share This Page