Fused

Discussion in 'Reach Competitive Maps' started by SkiD514, Nov 25, 2011.

  1. SkiD514

    SkiD514 Forerunner

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    ANOTHER NEW MAP FROM THE PRO FORGE LEAGUE!
    Fused is our first HALO Focused map in a while. All of our previous ones have been focused on the Real World. After building Squelch, Rigged, and soon to come Updraft, we decided to create a full Team Based Map. Fused is all about teamwork, without a team, your screwed. This map works best with at least 4-8 players, but works very well with a full lobby. WORKS BEST WITH TERRITORIES!!
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    A birds eye-view of the entire map; rather small but tons of fun and very unique.
    [​IMG]
    From the ocean, the map looks very cool and exciting. on the LEFT is where the Red Team spawns. To the RIGHT, the Blue.
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    The Blue Base has more of a "Greek" feal to it. The columns provide good cover when needed. [​IMG]
    [​IMG]
    The center tunnel, (Where most action will take place) is very long and slightly confusing. It is basically 4 stories tall, with an underneath level.
    [​IMG]
    The RED Base is where the electricity tower stands proud. For each side of the tunnel are two DMR's and one NEEDLER with more weapons, including a Shotgun.


    Thank you so much for looking and check out our Facebook Page and Youtube Channel!

    SkiD514's Channel - YouTube
    ProForgeLeague | Facebook

    NEW MAPS SOON TO COME!
     
    #1 SkiD514, Nov 25, 2011
    Last edited: Nov 25, 2011
  2. SilentJacket

    SilentJacket Forerunner
    Senior Member

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    i would try to offer more points of travel for the combatants, the only valid cover to get across is below and in the bridge (which is probably why most of the action takes place there ((not a good thing, it gets congested))) i would suggest you add more cover so that the players have more than one logical path to get across, (I.E. adding a rock field to the land bridge attaching Paradiso to the cave).
     
  3. PractiseCactus

    PractiseCactus Forerunner

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    Yeah, if there's only one straight tunnel for access, not only is it going to get really congested really quickly (as SilentJacket said), but that's a ridiculously OP LoS for either team. It seems to me that if one team controls the bridge, they can't lose.
    It looks like a really well forged map though, I especially love the electric tower, and it does look great from the side. Had you ever considered turning this into a Conquest map? I think it could really work.
     
  4. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    Map layout seems a little sketchy (in my opinion) but you've got you're aesthetics nailed down
     
  5. ASSASSINinWH1TE

    ASSASSINinWH1TE Ancient
    Senior Member

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    I like the aesthetics and the idea, but yes a cover point here or there would do nicely, or how about adding another path on the other side so there are three paths to take to the other side and add more paths between them so your players can dart back and forth or fight from cover point to cover point?
     

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