Frost

Discussion in 'Reach Competitive Maps' started by Hulter, Sep 4, 2011.

  1. Hulter

    Hulter ^Raindear
    Forge Critic Senior Member

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    Frost

    V1.2 is up. Thread updated.

    This is a nat geo map on breakpoint made for 1v1s. We started the project last spring when I was still living in Finland, and it surprisingly hasn't gone through any particular drastic changes since then, the most significant being the removal of a light and a few other objects to improve the framerate.

    The biggest changes for 1.2 are that a light has been removed to reduce framerate issues, death barriers have been put up and some rocks have been rearranged and moved to look better.

    Sniper
    [​IMG]

    That light right there is gone now. you used to get pretty bad framerate drops form back hill earlier.
    Lift and OS
    [​IMG]

    Healthpack
    [​IMG]

    You see how those rocks in the pile holding the platform up go into each other. that has been made smoother.
    Plasma grenades. Balcony.
    [​IMG]

    Invis
    [​IMG]

    Invis second level.
    [​IMG]

    hallway between lift and teleporter.
    [​IMG]

    [​IMG]
    Grenade launcher and teleporter in background.


    • 1x sniper - 58 min. 0 spare clips.
    • 1x GL - 75 sec. 1 spare clip.
    • a couple of DMRs - 30 sec. 2 spare clips.
    • 2x plasma nades - 30 sec.
    • 1x invis
    • 1x OS


     
    #1 Hulter, Sep 4, 2011
    Last edited: Nov 28, 2011
  2. Naughty Badger

    Naughty Badger Forerunner
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    The map looks......interesting. I think you should put a description of your map so people know what you ae doing here.
     
  3. Hulter

    Hulter ^Raindear
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    Thread updated.

    Badger, I don't get what you mean. There is a description in it.
     
  4. RoboArtist

    RoboArtist Forerunner
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    WAY more inovative than my attempt at this map...
    Breakpoint had little potential, but you made use of it in a very conservative way.
    I just wish this walls were a little more straight and they gave more objects to use... and the lighting is screwed up in several places -_-
     
    #4 RoboArtist, Nov 19, 2011
    Last edited: Nov 20, 2011
  5. Hulter

    Hulter ^Raindear
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    Yup. The pieces are pretty retarded.

    I'm pretty sure you meant Breakpoint, though.
     
  6. 4shot

    4shot Bloodgulch
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    This map was pretty unique, and one of the few attempts at making a competitive map on Breakpoint that I've seen. The only real problems I have is that power weapons/power-ups spawn a bit too frequently, even for 1v1. I don't like 1v1 where you have to run to a different spot every time just to control another power weapon and prevent your opponent from getting it. I'd increase the spawn time for the Camo and CPU by at least 30 seconds, and you'd probably be fine to leave the sniper unchanged.
     
  7. Hulter

    Hulter ^Raindear
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    Why would you want to comment on a map that's obviously just a commons clone?

    but, uhm, the fast flow is intended. You're supposed to time their spawns and move across the map accordingly. Or does that just give the experienced players an unfair advantage? lawl

    The invis doesn't spawn as often as the camo by the way. That would just be bad.

    But the OS spawns 45 seconds after you pick it up, so technically you can have one for almost two thirds of the game if you control it perfectly, but it's not always the best way to go. after picking it up you have time to get about 3 pickups, or you can go to some less and get into some good position for a while, before you have to go back if you want the next OS. It forces constant movement. Though, if you always take it, you're going to be predictable, and if someone is controlling sniper, plasma nades or GL you can be at a disadvantage anyway. Those can all kill you really quickly if your oppenent just knows where you are, and the only good ways away from down there are through the hallway or up the lift, and the lift produces a loud noice. I you try going up the slope, you'd be at a disadvantage. It's pretty open and it's hard to get away if someone traps you there. So, you only have two ways to go, really, and you will be able to tell which one someone's using by either hearing the lift or not.

    It's balanced and easy to counter. I'm not changing it until you tell me why it doesn't work with specific examples.

    Good day.
     
    #7 Hulter, Nov 20, 2011
    Last edited: Nov 20, 2011
  8. wpcubs

    wpcubs Forerunner

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    Great idea making a competitive map on breakpoint. It is really nice to see a new terrain.

    The only thing I have to say is that it looks like some of the walls are uneven. (I am not sure if that is fixed)
     
  9. Hulter

    Hulter ^Raindear
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    Do you mean the rock wall?
     
  10. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I loved maps made outside of Sandbox and Foundry in Halo 3, so it's good to see some people trying this in Reach. This looks like it has enough interesting paths to play pretty well also. I'll give it a download.
     
  11. PA1NTS

    PA1NTS Forerunner
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    You've got some objects that induce screenlag. Lol
     
  12. bullet2thehead9

    bullet2thehead9 Forerunner
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    Very nice to see a map on breakpoint I tryed making one and it didn't come out nearly as nice as this hat the walls or doors on breakpoint because how uneven they are great job though
     
  13. Hulter

    Hulter ^Raindear
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    Oh, really? Any suggestions?
     

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