Naval War

Discussion in 'Reach Competitive Maps' started by thefightdude, Nov 15, 2011.

  1. thefightdude

    thefightdude Forerunner
    Senior Member

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    Naval War


    Map Overview

    To start off I will say that Naval War was a very fun map to make and the concept of the game makes it even more fun. Naval War is an assault map the uses skill, team work, and one main objective, detonate the bomb. It consists of two sides (R v B) and a middle or center. The goal is to plant the bomb in the enemies base by using vehicles for transportation, thats where team work comes in, because you are unable to touch the water. This is a fast playing game; there is always so action going on. Below is more information on Naval War. Hope you enjoy!

    Helpful tips and other information

    *Bomb spawns in middle on platform
    *Spartan laser and wraith spawn in middle
    *Most action occurs in the middle
    *If you keep the action going in the middle you can sometimes slip out and score while the other team is distracted.
    *You are unable to walk the bomb along the coliseum wall bordering the map. The bomb will reset.
    *You can use jet pack to fly from platform to platform, so you are able to score without vehicles.
    *I recommend using the jet pack loadout or active camouflage when sniping
    *Plasma pistol and grenade launcher can EMP a ghost and/or revenant a kill it when hovering over water, but not a wraith.
    *If you do not choose jet pack you can go to the middle platform by using the man cannon or driving a vehicle, but there is no way to get back unless you get a 'taxi' or drive the wraith (if it has spawned)

    Weapons

    4x DMR
    2x Shotgun
    2x Sniper Rifle
    1x Spartan Laser
    6x Frag grenade
    1x Mounted Machinegun
    2x Needler
    2x Plasma Pistol
    10x Plasma grenade
    2x Plasma turret
    (yes it may seem like a bunch of power weapons but they will get lost in the water)

    Vehicles

    8x ghost
    6x revenant
    4x Shade Turret
    1x Wraith
    (same thought applies to vehicles)

    Gametype Overview


    Bomb Carrier

    110% faster shield recharge rate
    110% damage resistance
    110% speed movement
    300% melee modifier
    Gold - Forced color
    Everything else is normal/unchanged

    Loadouts

    Sprint
    Armor Lock
    Active Camouflage
    Jet Pack
    Drop Shield

    Primary Weapon - DMR
    Secondary Weapon - Assault Rifle

    General Settings

    Arm Time - 3 sec
    Fuse Time - 10 sec
    Disarm Time - 5 sec
    3 rounds each consisting of 5 minutes


    Pictures


    Whole View

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    Whole view of map​

    Red Base


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    Red Base​

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    Upper view of Red Base​

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    Red base looking at Blue base​

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    Back view of Red base​

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    Main part of Red base

    Middle Platform

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    Middle top view​

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    Other side of middle platform​

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    Underneath middle platform

    Blue Base

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    Blue Base​

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    Upper view of Blue Base​

    [​IMG]

    Blue base looking at Red base​

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    Back view of Blue base​

    [​IMG]

    Main part of Blue base


    Feel free to post any comments or questions...
    ENJOY!
     
  2. styxman34

    styxman34 Forerunner
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    Reminds me a lot of my map (link is in my signature if you want to look at it). Heh. Anyway, it looks pretty good, the structures look like they could use some more cover, and maybe some decorations, because they look pretty bland in terms of aesthetics. The water part could be a little bit bigger, though I know from experience what kind of limitations there are with a map like this. If you're not using them already, try the putting more coliseum walls underwater for more area if you have any left over. Overall though, I think you did a pretty good job on a kind of map that very few people have done (myself included, high-five!).
     
  3. PractiseCactus

    PractiseCactus Forerunner

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    Just adding on to what styxman34 said about the coliseum walls, maybe you could use a couple of grids instead?
    Anyway, I really like the idea. The map looks clean and it has some nice height variation. But I have to agree with styxman34, it does look kinda bland. I honestly have no idea what you could do though, tell me if you come up with anything, I always get stuck on these things.
     
  4. thefightdude

    thefightdude Forerunner
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    I would most certainly would add more detail to the map but I only have $70 left because of having vehicles, shield doors, and turrets. It really drains your money and I think it adds a sort of texture to the map. I also based my map off of another map called Torrential Attack by MartyAlan. I have already have 2 grids together to make the 'water part.' Thanks for the feedback.
     
    #4 thefightdude, Nov 17, 2011
    Last edited: Nov 17, 2011

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