Golf World Challenge 7: Pirate Attack

Discussion in 'Reach Mini Game Maps' started by KangarooBrandon, Oct 29, 2011.

  1. KangarooBrandon

    KangarooBrandon Forerunner
    Senior Member

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    GOLF WORLD CHALLENGE ADVENTURE SERIES

    Thanks to IIStarkillerII and lethal lilium x, Golf World Challenge 7 has been unlocked! They were the first to post a completion run of Golf World Challenge 6: Moonlight Bay. They also solved the first of the combined puzzle/golf levels. Well done!

    All maps from GWC 6 through GWC 9 will incorporate puzzles. They won’t be insanely difficult, but you should find them challenging enough. This will certainly require you to be more observant and explore a bit more. You should have a good combination of puzzles and obstacles. Good luck!

    The future map release criteria remains the same: The release of upcoming maps is up to YOU! A fan of Golf World Challenge must beat the level and provide proof. You must use the Golf World Challenge Gametype, use between 1-4 players, and cannot cheat. Either send me a link to your file share, a YouTube video, or upload to forum. (If you upload to forum, please put under a spoiler button). First person to send me a link will unlock the next map for everyone and get a mention in the next post. The second stipulation is that I won’t release the next map until it has been one week from the last map post. Good luck and have fun!

    This is the seventh level in the adventure series of golf! If you haven’t played the previous six levels, view the links in my signature block or search the Mini Game Map Forum for Golf World Challenges 1 through 6. Download the Golf World Challenge Gametype. This gametype should be used for all Golf World Challenge levels.

    Continue your adventure around Forge World with up to four players coop (or just yourself) making precise shots, overcoming obstacles, defeating bosses, and solving a few puzzles along the way. There will be 9 maps with a total of 18 holes that are meant to be played in order. Whoever thought we would be playing golf with Halo?

    GOLF WORLD CHALLENGE #7: PIRATE ATTACK

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    Holes #13 and #14. You have defeated the crafty Cave Ravager. As it becomes daytime again, you press on towards the waterfall. But pirates have crashed on Lost Island instead of reaching their intended destination of the nearby Skull Mountain. Their ship has beached, they have scattered over the island, and they now stand directly in your path! Thwart the pirates, figure out how to break through their hull, and push them back to sea!

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    SOME IMPORTANT NOTES:

    -Read above for the map release criteria. GWC 6 through GWC 9 will contain puzzles, obstacles, and golf shots in them.

    -I had previously released the first 4 Golf World Challenges on my file share with no announcement. There have been some improvements and updates made to include a new gametype, make sure to re-download each map and use the Golf World Challenge gametype link above. This gametype should be used for all Golf World Challenge levels.

    -You will have the choice of a golf club or hammer. The physics are different for each, but you will be able to make all shots with either. Highly recommend you practice with both in the earlier levels. Looking up, looking down, running forward (pretty much any movement) will have an effect on how far the ball travels when you hit it.

    -You may have to look and think a little, but it shouldn’t be too cryptic on where you need to hit the ball. The zoom function will help out. You will know when you have made a good shot. Then search around for an open teleporter.

    -A teleporter/checkpoint system has been used for these levels. You will not be able to access the next hole until you beat the first one.

    -You may see Xs on some maps. Don’t try to go there, you will die. You won’t be able to cheat either.

    -Based on the occasional random nature of Halo physics and lag, the occasional flaw will happen. However, we have spent hours of testing trying to minimize it as much as possible. Know that golf balls should reset automatically every 4 minutes or so if you hit it off the map.

    -Make sure you have a strong connection with the folks you are playing with. When testing, it was noted that the non-host on a slow connection would have trouble hitting the ball straight due to lag. If you can’t avoid a slow connection with friends, have the host hit the ball.

    -We have implemented ball returns and ball loaders. Yes, we are aware of games like Haloball that would preclude needing loaders and returns and would spawn balls immediately. First, as much time as it took, it was fun to create these. Second, Haloball rules would just not work for some parts of the level. Third, we wanted to incorporate more than 1 person playing. The other players can load balls, guide player shots in, and explore. Some of the later levels are not so clear cut….

    -We tried to make the levels as aesthetically pleasing as possible. Most buildings and architecture have support structures where possible. Our biggest crunch was money.

    -Finally, Bul1etCatcher and I have teamed up to create these levels and provide some hopefully challenging and entertaining levels to a certain segment of the Halo fan base. Constructive comments are welcome especially if you find flaws not mentioned above. I already appreciate some of the comments I have received so far (including my disturbing-sounding gamertag which Xbox actually recommended....) Have fun!
     
  2. MikeFest

    MikeFest Forerunner

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    Made it

    I completed holes 13 and 14 the other day, but I was playing with the sound off and didn't realize that I had made the last shot ... 5 times :-( *Thanks to AsinineDefiler for pointing that out to me.

    This was my second attempt, as I got stuck in the remains of the last fusion core and had to reset.

    Thanks for all of you work on these maps. Each one is more detailed than the last. I'm looking forward to seeing the rest of the challenges. Bring on the next!
     
  3. KangarooBrandon

    KangarooBrandon Forerunner
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    Congratulations on being the first to complete! So....thanks to MikeFest, GWC 8: Waterfall Cove has been unlocked and will be posted sometime tomorrow. His completion video of GWC 7 can be found here.

    MikeFest, way to keep at it and good job on solving the puzzle parts of the level. That left shot is probably the hardest, and you made it a bunch of times; you just didn't realize it which was pretty funny. It is possible to duck and jump out of the plasma battery if you do happen to get stuck. Great patience for completing this by yourself and you seemed to cleverly create your own ball return of sorts.

    More puzzles and obstacles ahead in GWC 8.....good luck!
     

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