Upright

Discussion in 'Reach Competitive Maps' started by thefightdude, Oct 29, 2011.

  1. thefightdude

    thefightdude Forerunner
    Senior Member

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    UPRIGHT


    WEAPONS

    4x DMR
    1x rocket launcher
    1x sniper rifle
    7x frag grenade
    2x concussion rifle
    1x energy sword
    1x needle rifle
    2x needler
    2x plasma pistol
    2x plasma repeater
    6x plasma grenade

    5x health station
    2x falcon
    2x jet pack


    LAYOUT AND OVERVIEW

    This map as you might see resembles pinnacle and asylum. It is my very first 'layered map.' Upright was made specifically for more rumble pit style game types but with teams this map is more fun because it adds color to the map and the more the merrier, am I right? For actual objective games like capture the flag it only supports blue vs. red. Falcons are not hard to get out of base but may be frustrating to those who can't. It is compatible for all team colors but some teams may receive better initial spawns than others. I hope you enjoy this map. Any questions or comments are greatly appreciated. -THANKS-

    Screenshots

    [​IMG]
    looking down at map​
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    blank side of map, bottom right of picture is the pink team spawn​
    [​IMG]
    yellow team spawn, and rockets​
    [​IMG]
    blue team spawn and base​
    [​IMG]
    red team spawn and base​
    [​IMG]
    top is orange team spawn, bottom is pink team spawn​
    [​IMG]
    middle of the map, not purple base​
    [​IMG]
    top is green team spawn, bottom is brown team spawn. There are two gravity lifts that lead up to the middle of the green and yellow spawn​
    [​IMG]
    orange base​
    [​IMG]
    top view of map and layout, and in the top section of the map is the purple base and spawn, where the shotgun spawns​
     
  2. Psquiddy

    Psquiddy Forerunner

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    Unfortunately, even though the maps has a nice structural design, there are a few flaws I would like to point out.

    Red and Blue spawns are way too powerful, spawning next to a falcon is bad enough, especially on this map, but the locations allow for complete dominance.

    The Sniper Rifle is a trick weapon to place, especially on a map like this, due to the placements of the spawns, it will always be too close to one base and too far from another.

    Aesthetics, not an easy thing to do, and not really a flaw either, just some of them are unpleasing to the eye, while others aren't even noticeable.

    Other than that, the flow of gameplay on the map is impressive, with one base never dominating for more than a few minutes, but just keep in mind what I said.
     
  3. joshuajosh26

    joshuajosh26 Forerunner

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    This map isn't good and not bad. One problem is that there is only one way to get in each base (red and blue) and the bottom part of the map is basically useless and the falcons are too overpowered. You should try to make more ways into each of the bases and consider removing the bottom part of the map.
     

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