(New Arena Map) Thunder Dome

Discussion in 'Halo and Forge Discussion' started by II Cassa II, Oct 23, 2011.

  1. II Cassa II

    II Cassa II Forerunner

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    I have spent over 200 hours making the next best arena slayer style map, and finally, Thunder Dome is LIVE!

    A perfectly symmetrical map and supports all game types.

    Screenshot:
    Bungie.net : Halo Reach : File Details

    Youtube Flythru:
    Thunder Dome Flythru.wmv - YouTube

    Youtube Gameplay:
    Thunder Dome CTF Gameplay.wmv - YouTube

    Link to Download map:
    Bungie.net : Halo Reach : File Details


    Please post any feedback.

    [br][/br]
    Edited by merge:


    I would like to make this map more public, please review and spread around,
    LL Cassa LL
     
  2. MrCheesy

    MrCheesy Forerunner

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    You've used way too much of your budget. I haven't played it yet, but I already know you're gonna get FPS drops, and that's absolutely terrible for competitive maps. Also, glass is never a good thing to use. EVER! Not only does it cause performance issues it's a pain in the ass to competitive players. Unless the glass serves an actual purpose (ala, the glass at top mid on Lockout) never use it, especially for cover. There's nothing more irritating than seeing your opponent and not being able to do anything.
     
    #2 MrCheesy, Oct 23, 2011
    Last edited: Oct 23, 2011
  3. II Cassa II

    II Cassa II Forerunner

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    Im not sure I can agree with you about the glass cover, I think that it is important to use in certain places, if it is well thought out.
     
  4. 4shot

    4shot Bloodgulch
    Senior Member

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    Thought this would be a remake of Thunderdome from Marathon (Foundation's predecessor, for those who don't know). I am disappointed. The map is far too large and open for my liking, anyways.
     
  5. Elite Warrior5

    Elite Warrior5 Forerunner
    Senior Member

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    I don't care what anyone thinks, but this map has awesome gameplay and the glass is used well.
     
  6. xDTx Kaos

    xDTx Kaos Forerunner
    Senior Member

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    Well the gameplay would be awesome if it's on top. But I sure would hate to be the one that spawns on the bottom. And what glass causes is sort of like a cat and mouse effect. You see them, they see you, and you both try to tempt the other to come out of cover first. Overall Los are just tOo large and there is no areal cover for the bottom. In addition it feels too separate. The two levels have no major connections(like a large stairway). There is no middle ground. It really just seems too simple and basic. It really isn't all too special when it comes to lay out. There is obvious framerate issues and there is no real standout aesthetics. Sorry, but I call them as I see them.
     
    #6 xDTx Kaos, Nov 3, 2011
    Last edited: Nov 3, 2011
  7. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    200 hours? I don't believe you.
     
  8. II Cassa II

    II Cassa II Forerunner

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    Yes 200, Any good map has had major sections torn down and rebuilt to be modified after gameplay tests.

    Ill give you this one fault, yes it is big and that could cause frame rate issues.

    But if your shooting at people behind glass and frustrated that they arnt dying... your probably terrible at halo. hands down. Glass can be a very great solution to making sure certain areas of the map cant be used for camping. Simple as that.

    This map definitely does nto have major structures that are ascetically pleasing to the eye with no function, it is based purely off of game play function and symmetrically based team gameplay.

    If you think the bottom is a horribel part of the map then you clearly havnt play-tested it. There are 6 ways up to the top and 5 power weapons on the bottom floor. If you ask me its perfectly balanced to make sure each level and corner of the map is utilized. Planning that is where the 200 hours come in, making a balanced map. And after multiple gameplay tests the only fault that I could come across playing with teams of very skilled individuals is jet pack.

    The top floor is clearly going to be used more then the bottom floor but no more so then the map Construct in Halo 3, and that was an awesome map that im sure we all loved, and inspired me to make this.
     

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