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Discussion in 'Reach Competitive Maps' started by Truexpaladyn, Oct 30, 2011.

  1. Truexpaladyn

    Truexpaladyn Forerunner

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    great for various game type made by treuxpaladyn and crims0nwind

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    #1 Truexpaladyn, Oct 30, 2011
    Last edited: Oct 30, 2011
  2. Shik

    Shik Forerunner

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    Not to be a ****, but this map looks thrown together, and you didn't describe what the falcon is there for. Otherwise If you could get in it and fly away, that's a huge factor in gameplay..
     
  3. Truexpaladyn

    Truexpaladyn Forerunner

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    everything in it was done purposefully, the falcon itself is to bring some chaos to certain defense points as well as offer room for creativity with certain game types it was chosen over a banshee because of the need for team work for offensive use
     
  4. Shik

    Shik Forerunner

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    You should remove the falcon. I don't see any walls around your map, or not sure if you set kill boundries. But it's your map..
     
  5. Truexpaladyn

    Truexpaladyn Forerunner

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    there is a soft safe zone that prevent someone from flying away and a kill zone preventing landing below.
     
  6. xzamplez

    xzamplez Ancient
    Forge Critic Senior Member

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    I going to be blunt, because that's all I know...

    1. There is not enough LoS blockers. From the highest point, you can see 75% of the of the map.

    2. There is no room to maneuver. The majority of the map consists of bridges that keep players from strafing, which creates awkward, linear gameplay.

    3. There is not enough movement options. Once you are on a bridge, you either go forward or backward, which creates predictable, repetitive gameplay.

    4. Bad flow. Once you get to the highest point of the map or the falcon, you no longer have any incentive to keep moving. Due to the geometry and weapon layout, there is no reason to move after controlling the dominant position.

    5. Awkward connection. pieces of objects are jutting out for an unaware player to get stuck on during play. There are also some very steep ramps.

    6. Not enough spawning areas. Due to the lack of depth on this map, there are very few locations that a player can safely spawn that aren't predictable.


    I may seem harsh, but it was all with the best intentions. You can ignore the feedback, or you can use it to your advantage. Good luck.
     
  7. Southern

    Southern Forerunner

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    Yeah, I kind of have to agree with ShikariX. The map looks thrown together, especially the bridges in the third picture. If you'd spend more time on this map, you could have easily found a better substitute.
     

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